FidelityFX Super Resolution took Forspoken devs just a single day to implement
During an interview on AMD’s YouTube channel, Takashi Aramaki from Luminous Studios emphasized the ease with which the Luminous team was able to implement FidelityFX Super Resolution. According to Aramaki, it only took Luminous a single day to integrate FSR into their upcoming game, Forspoken.
AMD recent FSR preview showcased both the strengths and drawbacks of its image upscaling technology. As a spatial upscaler, the tech underlying FSR is substantially simpler than DLSS or even the temporal accumulation technique built into Unreal Engine 4. However, video results indicate that, at least at Ultra Quality, FSR delivers near-native image quality.
While it doesn’t seem like it’s delivering DLSS 2.0 visuals, FSR’s ease of implementation could be just as important from a development perspective. The Luminous Studio result indicates that anyone, including indie devs could easily implement FSR to boost performance across a wide range of hardware, with minimal effort.
FSR is expected to launch with support for seven games. Easy, one-day implementation and an open source codebase could mean that FSR support will grow quickly in the months to come. v