Devs for upcoming PlayStation 5 game Quantum Error combine a PC and Unreal Engine 4 to give gamers a glimpse of how it may look on the PS5
Working For Notebookcheck
Are you a techie who knows how to write? Then join our Team! English native speakers welcome!
News Writer - Details here
The four brothers behind the creation of Quantum Error have been offering up plenty of details about their game and the work going on behind it. An announcement trailer for the title was released at the end of last month and now the developers, TeamKill Media, have also been sharing screenshots of the future PS4 and PS5 first-person shooter. It seems the main game-plan behind the title's development is to utilize as much of the PS5's lauded technology as possible.
After sharing an image of a character that looks like a cross between the Terminator and a zombie, which has been given the name the “Puppet”, the developers were inundated with questions, a lot of them concerning the PS5. The image in question (see teaser and below) features ray-tracing work and the team has admitted that 4K at 60 FPS is the target for PS5 gameplay. The devs also said they were excited about what they can do with the DualSense controller and that one of their goals is to make sure that there would be no load times to frustrate players of Quantum Error.
The developers also stated that the teaser clip was created using a PC that had been configured in a way that it had similar settings to those of the PS5 console and that Unreal Engine 4 was used to create the well-received “Puppet” render. It appears TeamKill Media isn’t allowed to mention if the devs even have access to PS5 devkits, but the team behind the horror game did admit that 3D audio and haptic feedback were being incorporated into Quantum Error gameplay.
PC at similar settings to what is capable on PS5.— QUANTUM ERROR (@quantum_error) April 5, 2020