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NVIDIA emphasizes on DLSS support in current and upcoming games just ahead of AMD's FSR deep dive

Several major titles will be getting DLSS support soon. (Source: NVIDIA)
Several major titles will be getting DLSS support soon. (Source: NVIDIA)
NVIDIA has announced a few updates to DLSS just in time for AMD's FSR-related announcements tomorrow. NVIDIA said that several new titles will be offering DLSS support in the coming weeks. DLSS plugins are already available for popular game engines, and Vulkan titles running on Linux via Proton will also get DLSS enhancements from tomorrow.

NVIDIA's Deep Learning Super Sampling (DLSS) has proven to be quite a useful technique to get playable frame rates at high resolutions by using an AI-based super-sampling technique. DLSS has received quite a few updates ever since it was first introduced with the Turing family of GPUs in 2018. Today, NVIDIA has some key announcements to make with regards to DLSS support in current and upcoming games.

According to NVIDIA, more than 55 games are currently DLSS-enabled including titles such as Cyberpunk 2077, Control, Call of Duty: Warzone, Metro Exodus PC Enhanced Edition, and more. DLSS update is now available for Necromunda: Hired Gun and Chernobylite. Additionally, LEGO Builder's Journey will be getting a DLSS update on June 22, Doom Eternal on June 29, Rust on July 1, and soon for Red Dead Redemption 2 as well.

Epic recently offered an early access preview of Unreal Engine 5. NVIDIA has announced today that DLSS plugins are now available for Unreal Engine 4, Unity 2021.2, and Unreal Engine 5. Developers have also added DLSS support for their custom game engines including Frostbite, Cryengine, Anvil, etc.

We previously reported that DLSS support will be coming soon for Linux via Proton. NVIDIA has now announced that DLSS will arrive tomorrow on Proton for Vulkan titles including Doom Eternal, No Man's Sky, and Wolfenstein: Youngblood. Support for DirectX titles via Proton will arrive this fall. 

There's also a minor update to DLSS 2.2, which NVIDIA said focuses on bug fixes. The company also gave a short primer on how DLSS works, details of which can be read here.

AMD is slated to offer more information into its FidelityFX Super Resolution (FSR) technology tomorrow, so the timing of NVIDIA's DLSS update announcement today is interesting. Probably NVIDIA wants to drive home the point that DLSS is now a mature technology with many game developers already onboard.

It is too early to say what FSR actually is, what would be its implications, and how it stacks up to DLSS. Given that FSR was already demoed to work on older NVIDIA hardware, it remains to be seen what kind of support does the company offer for developers choosing to opt for AMD's upscaling technology instead of DLSS.

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Source(s)

NVIDIA Press Release

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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2021 06 > NVIDIA emphasizes on DLSS support in current and upcoming games just ahead of AMD's FSR deep dive
Vaidyanathan Subramaniam, 2021-06-21 (Update: 2021-06-21)