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Edge of Eternity JRPG developer talks about DLSS and FSR implementations, highlighting the strengths and weaknesses of both

NVIDIA’s solution delivers somewhat better image quality in the game at lower resolutions but was substantially harder to implement (Image source: NVIDIA
NVIDIA’s solution delivers somewhat better image quality in the game at lower resolutions but was substantially harder to implement (Image source: NVIDIA
In a conversation with WCCFTech, Midgar Studio’s Jeremy Zeler-Maury discussed the differences between FSR and DLSS in Edge of Eternity, one of only two games that currently implements both upscaling techniques.

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In a conversation with WCCFTech about their JPRG Edge of Eternity, Midgard Studio’s Jeremy Zeler-Maury went into detail about Midgar’s experience deploying both DLSS and FSR into their game. Edge of Eternity is the only game out at the moment, apart from Necromunda: Hired Gun, to feature both AMD’s FSR spatial upscaling technique and NVIDIA’s AI-based DLSS 2.2. 

According to Zeler-Maury, FSR was significantly easier for the Midgar team to implement than DLSS. FSR took the studio just a few hours to add into the game. On the other hand, Zeler-Maury claimed that DLSS took several days to implement, a significant time commitment for smaller indie studios. 

Interestingly, however, he also claimed that FSR was his personal preference when upscaling to 4K since it avoids artifacts that occasionally pop up with DLSS while still offering a sharp image overall. 

At a technical level, FSR is substantially simpler than DLSS and can run on a much wider range of hardware since it doesn’t require specialized tensor cores. If image quality holds up, too, it could prove to be a significant win for AMD in the months to come. 

For a DLSS 2.0 powerhouse, check out the GeForce RTX 3080 Ti pricing and availability here on Amazon.

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Arjun Krishna Lal
Arjun Krishna Lal - Tech Writer - 465 articles published on Notebookcheck since 2019
I've had a passion for PC gaming since 1996, when I watched my dad score frags in Quake as a 1 year-old. I've gone on to become a Penguin-published author and tech journalist. Apart from working as an editor at Notebookcheck, I write for outlets including TechSpot and Gamingbolt. I’m the Director of Content at Flying V Group, one of the top 5 digital marketing agencies in Orange County. When I'm not traveling the world, gathering stories for my next book, you can find me tinkering with my PC.
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2021 07 > Edge of Eternity JRPG developer talks about DLSS and FSR implementations, highlighting the strengths and weaknesses of both
Arjun Krishna Lal, 2021-07- 4 (Update: 2021-07- 4)