Nvidia sneaks DLSS 2.2 update with latest Rainbow Six Siege patch
DLSS has come a long way in its few years of existence, although it is still not widely adopted in the gaming industry because of the implementation process. It is true that this process is now more streamlined with native support from Epic’s Unreal Engine, but it is not really open source like AMD’s FSR and requires considerably more work post production. AMD showed that FSR can be supported on any GPU, so Nvidia could eventually introduce its own FSR implementation. Until then, however, Team Green is working to upgrade DLSS, and it looks like the company sneaked out a new 2.2 version with the R6 Siege update without actually providing any release notes.
The exact new DLSS version number is 2.2.6.0 and was spotted by folks on Reddit through the nvngx_dlss.dll file added with the R6 Siege patch. No one knows exactly what this new version is improving. Some redittors managed to port the new dll file for other games that already support DLSS in order to compare the fps performance. Apparently, 2.2 does not bring any fps increase over 2.1. Nevertheless, the new version does seem to fix some visual artifacts and further improves image quality. As for R6 Siege, DLSS should boost fps performance by up to 50% on slower GPUs in 4K Vulkan. There is also Nvidia Reflex support, making R6 Siege one of the first if not the first Vulkan game to support the latency reduction feature.
Other gamers that have tested the R6 Siege DLSS implementation claim that it is not really that good since HUD elements are still drawn at rendering resolution instead of native resolution and may appear smaller and displaced on screen.
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