Assassin’s Creed Shadows gets upgraded PSSR support on PS5 Pro

Assassin’s Creed Shadows will receive Sony’s upgraded PlayStation Spectral Super Resolution on PlayStation 5 Pro on April 7, when Ubisoft rolls out Title Update 1.1.9. Sony’s March 31 post says the game will be among the first titles to adopt the newer version of PSSR, with the patch scheduled to go live at 7:00 a.m. Pacific Time.
The update follows Sony’s wider March rollout of upgraded PSSR support on the PS5 Pro. In a PlayStation Blog post published on March 16, Sony said the revised upscaler was becoming available more broadly through a PS5 system software update and named Assassin’s Creed Shadows as one of the games set to receive a dedicated patch in the following weeks. Ubisoft has now confirmed the date for that game-specific update.
Patch applies across Performance, Balanced, and Quality
Ubisoft says the upgraded PSSR will be used across all three PS5 Pro graphics modes in Assassin’s Creed: Shadows, Performance, Balanced, and Quality. Those modes operate at different internal resolutions with dynamic resolution scaling, and Ubisoft says the newer version of PSSR improves final image quality across each of them rather than being limited to one preset.
According to Ubisoft’s technical breakdown, the revised model is intended to produce a cleaner and more stable image with better reconstruction of fine detail. Sony’s earlier March 16 overview similarly described the upgraded PSSR as offering improved image stability, better clarity in fine detail, and more consistent results across supported titles.
Ubisoft points to foliage, particles, and ray-traced effects
Ubisoft’s examples focus on scenes that are traditionally difficult for image reconstruction. The studio says the updated PSSR performs especially well with dense vegetation, transparency-heavy particle effects, and noisy ray-traced lighting, all of which are prominent in Assassin’s Creed Shadows.
In practical terms, Ubisoft says the update improves the way the game handles moving grass and distant foliage, keeps particle effects steadier during motion, and reconstructs ray-traced reflections, ambient occlusion, and dynamic lighting more accurately in complex scenes. That is the part of the patch likely to matter most to PS5 Pro owners playing the game in visually busy environments.
Sony’s broader PS5 Pro rollout continues
Sony first announced the upgraded version of PSSR on February 27, saying Resident Evil Requiem would be the first title to use it. In that post, Sony said the revised algorithm and neural network were the product of its Project Amethyst collaboration with AMD and that more games would follow in March.
By March 16, Sony was saying most new PS5 Pro titles would launch with support for the enhanced version going forward, while some existing games would be updated after release. Assassin’s Creed Shadows now joins that post-launch group. Ubisoft says the game already supported the original version of PSSR and that integrating the upgraded model required only minimal code changes.
For PS5 Pro players, the April 7 patch is an image-quality update rather than a new platform feature debut. The game already had PSSR support, but Ubisoft says the revised version delivers a sharper and more stable picture across the board.


















