Qualcomm Adreno 512 vs ARM Mali-G78 MP20 vs ARM Mali-G78 MP14
Qualcomm Adreno 512 ► remove from comparison
The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
ARM Mali-G78 MP20 ► remove from comparison
The ARM Mali-G78MP20 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2021 in the Google Tensor SoC . It integrates 20 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G78 MP14 ► remove from comparison
The ARM Mali-G78MP14 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the Samsung Exynos 2100 (e.g. Galaxy S21). It integrates 14 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
Qualcomm Adreno 512 ARM Mali-G78 MP20 ARM Mali-G78 MP14 Mali-G Series Architecture Adreno 500 Valhall Valhall Shared Memory yes no no API DirectX 12.1, OpenGL ES 3.2, Vulkan OpenGL ES 3.2 OpenGL ES 3.2 technology 14 nm 5 nm 5 nm Features OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Date of Announcement 15.12.2015 26.05.2020 26.05.2020 Codename Valhall Valhall Pipelines 24 - unified 14 - unified Link to Manufacturer Page www.arm.com www.arm.com
CPU in Adreno 512 GPU Base Speed GPU Boost / Turbo Qualcomm Snapdragon 660 8 x 2200 MHz ? MHz 850 MHz
CPU in Mali-G78 MP20 GPU Base Speed GPU Boost / Turbo Google Tensor 8 x 1800 MHz ? MHz ? MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 25561 avg: 28454 median: 29060 (3%) max: 29496 Points
min: 88848 avg: 96343 median: 98950 (11%) max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1887 avg: 2062 median: 2120 (9%) max: 2161 Points
min: 7344 avg: 8841 median: 9526 (41%) max: 9654 Points
min: 7718 avg: 8299 median: 7933 (34%) max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1734 avg: 1942 median: 2001 (4%) max: 2033 Points
min: 11005 avg: 13516 median: 13988 (31%) max: 15556 Points
min: 9794 avg: 10985 median: 9889 (22%) max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 1270 avg: 1400 median: 1432 (7%) max: 1442 Points
min: 6606 avg: 7184 median: 7205 (36%) max: 7742 Points
min: 6717 avg: 7688 median: 8001 (40%) max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 1134 avg: 1237 median: 1257 (4%) max: 1268 Points
min: 8605 avg: 9432 median: 8957 (27%) max: 10733 Points
min: 7680 avg: 9796 median: 10794 (32%) max: 10913 Points
3DMark - 3DMark Wild Life Unlimited
min: 7057 avg: 7127 median: 7064 (4%) max: 7261 Points
min: 5873 avg: 5950 median: 5966 (3%) max: 6010 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 1626 avg: 1816 median: 1823 (2%) max: 1998 Points
1758 Points (2%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
14 fps (6%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 3 avg: 3.2 median: 3.2 (1%) max: 3.3 fps
min: 23 avg: 27 median: 28 (5%) max: 30 fps
min: 25 avg: 26.7 median: 27 (5%) max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 7.9 avg: 8.6 median: 8.6 (1%) max: 8.8 fps
min: 49 avg: 58.7 median: 58 (4%) max: 69 fps
min: 49 avg: 60.7 median: 64 (5%) max: 69 fps
GFXBench - GFXBench Car Chase Offscreen
min: 8 avg: 8.8 median: 9 (1%) max: 9.1 fps
min: 40 avg: 46.7 median: 48 (5%) max: 52 fps
min: 42 avg: 54 median: 58 (7%) max: 62 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 8.2 avg: 13.6 median: 15 (0%) max: 15 fps
min: 60 avg: 75 median: 65 (1%) max: 100 fps
min: 74 avg: 88 median: 83 (2%) max: 107 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 20 avg: 22.1 median: 22.5 (1%) max: 23 fps
min: 89 avg: 110 median: 90 (5%) max: 151 fps
min: 117 avg: 140.3 median: 143 (8%) max: 161 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 512 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 43 avg: 48.4 median: 50 (0%) max: 51 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125 avg: 173.7 median: 144 (1%) max: 252 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137 avg: 177.7 median: 154 (1%) max: 242 fps
Antutu v9 - AnTuTu v9 GPU
min: 270503 avg: 282634 median: 282630 (35%) max: 294770 Points
277129 Points (35%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
12.8 fps (0%)
88.8 fps (1%)
84.4 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 6741 avg: 13532 median: 6900 (7%) max: 26954 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 2286 avg: 6896 median: 2290 (4%) max: 16113 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 8.65 avg: 9.8 median: 10.3 (4%) max: 10.4 Watt
Average Benchmarks Qualcomm Adreno 512 → 100% n=11 Average Benchmarks ARM Mali-G78 MP20 → 569% n=11 Average Benchmarks ARM Mali-G78 MP14 → 607% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G78 MP14:
102 111 ~ 107 fps
200%
Mali-G78 MP14:
60 fps
100%
Adreno 512:
24 30 ~ 27 fps
148%
Mali-G78 MP14:
40 fps
100%
Adreno 512:
30 30 30 ~ 30 fps
117%
Mali-G78 MP20:
30 40 ~ 35 fps
110%
Mali-G78 MP14:
30 30 40 ~ 33 fps
Mali-G78 MP14:
0 (!) [X] Samsung Galaxy S21 Ultra Samsung Exynos 2100 5G 2.2GHz
Mali-G78 MP14
Problem during benchmarking occured: game wont start not supported yet fps
100%
Adreno 512:
30 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
28 fps, max:
31 fps
60 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
45 fps, max:
60 fps
~ 45 fps
100%
Adreno 512:
30 60 [X] BlackBerry Key2 1.23.1.2
Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
47 fps, max:
60 fps
60 ~ 50 fps
100%
Adreno 512:
60 [X] BlackBerry Key2 1.11.1
Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
25 fps, max:
60 fps
fps
100%
Adreno 512:
30 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
29 fps, max:
31 fps
30 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
27 fps, max:
31 fps
~ 30 fps
283%
Mali-G78 MP20:
85 fps
100%
Adreno 512:
28 [X] Xiaomi Mi 6X Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
27 fps, max:
30 fps
29 [X] Nokia 7 Plus Qualcomm Snapdragon 660 2.2GHz
Adreno 512
min:
26 fps, max:
30 fps
30 ~ 29 fps
100%
Adreno 512:
28 28 ~ 28 fps
Average Gaming Qualcomm Adreno 512 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G78 MP20 → 200% Average Gaming 30-70 fps → 117%
Average Gaming ARM Mali-G78 MP14 → 153% Average Gaming 30-70 fps → 153%
ARM Mali-G78 MP14 low med. high ultra QHD 4K League of Legends: Wild Rift 60 60 60 Genshin Impact 60 60 59 Armajet 107 PUBG Mobile 60 40 33 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 1 1 2 1 1
ARM Mali-G78 MP20 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 35 Dead Trigger 2 85 Temple Run 2 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 16. 20:10:45
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#1 checking url part for id 11098 +0s ... 0s
#2 checking url part for id 10649 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 16 May 2024 05:40:59 +0200 +0.001s ... 0.001s
#5 composed specs +0.144s ... 0.145s
#6 did output specs +0s ... 0.145s
#7 start showIntegratedCPUs +0s ... 0.145s
#8 getting avg benchmarks for device 8778 +0.053s ... 0.198s
#9 got single benchmarks 8778 +0.036s ... 0.235s
#10 getting avg benchmarks for device 11098 +0.002s ... 0.237s
#11 got single benchmarks 11098 +0.009s ... 0.245s
#12 getting avg benchmarks for device 10649 +0.002s ... 0.247s
#13 got single benchmarks 10649 +0.01s ... 0.257s
#14 got avg benchmarks for devices +0s ... 0.257s
#15 min, max, avg, median took s +0.122s ... 0.379s
#16 before gaming benchmark output +0s ... 0.379s
#17 Got 77 rows for game benchmarks. +0.016s ... 0.395s
#18 composed SQL query for gamebenchmarks +0s ... 0.395s
#19 got data and put it in $dataArray +0.005s ... 0.401s
#20 benchmarks composed for output. +0.028s ... 0.428s
#21 calculated avg scores. +0s ... 0.428s
#22 return log +0.002s ... 0.43s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)