Qualcomm Adreno 506 vs ARM Mali-T830 MP3 vs ARM Mali-T860 MP2
Qualcomm Adreno 506
► remove from comparisonThe Qualcomm Adreno 506 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 625 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
ARM Mali-T830 MP3
► remove from comparisonThe ARM Mali-T830 MP3 is an integrated graphics card for smartphones and tablets. It first appeared in the Samsung Exynos 7880 in the beginning of 2017. The chip features three clusters and supports OpenGL ES 3.2, OpenCL 1.2 and DirectX 11 (FL 9_3).
The performance should be similar to the old ARM Mali-T860 MP2 and therefore all typical Android games should run fluently.
The ARM Mali-T830 MP3 in the Exynos 7880 is manufactured in 14 nm and therefore also suited for smaller smartphones.
ARM Mali-T860 MP2
► remove from comparisonThe ARM Mali-T860 MP2 is a mobile graphics solution that can be found in ARM SoCs like the Mediatek Helio P10. The chip is available since Q1/2015 and supports OpenGL ES 3.1, OpenCL 1.2 and DirectX 11.1. The Mali-T860 can be built with 1 to 16 clusters, where the MP2 version features 2 clusters/cores.
The MP2 version is used e.g. in the Mediatek Helio P10 at 700 MHz and performs similar to a Adreno 405 or Mali-T628 with a low core count (e.g. MP2 or MP4). Therfore, only low demanding gaming are suited for the GPU.
In the Helio P10 the GPU is manufactured in 28nm at TSMC.
Qualcomm Adreno 506 | ARM Mali-T830 MP3 | ARM Mali-T860 MP2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mali-T800 Series |
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Architecture | Adreno 500 | Midgard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 650 MHz | 600 (Boost) MHz | 700 MHz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | no | no | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 11 (FL 9_3), OpenGL ES 3.2 | DirectX 11.1, OpenGL ES 3.1 AEP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 16 nm | 28 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.2, OpenCL 1.2, DirectX 11 (FL 9_3) | Open CL 1.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 15.12.2015 | 01.04.2016 | 01.01.2015 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 2 - unified | 2 - unified | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.arm.com | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Codename | Midgard |
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