ARM Mali-G72 MP18 vs ARM Mali-G51 MP4 vs ARM Mali-G78 MP20
ARM Mali-G72 MP18 ► remove from comparison
The ARM Mali-G72 MP18 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in early 2018 in the Exynos 9810 (e.g. Galaxy S9). It integrates 18 of the 32 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing.
In our benchmarks it slightly below a Adreno 540 and is therefore suitable for demanding mobile games.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G78 MP20 ► remove from comparison
The ARM Mali-G78MP20 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2021 in the Google Tensor SoC . It integrates 20 of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G72 MP18 ARM Mali-G51 MP4 ARM Mali-G78 MP20 Mali-G Series Architecture Bifrost Bifrost Valhall Pipelines 18 - unified 4 - unified 24 - unified Core Speed 850 MHz 650 MHz Shared Memory no no no API OpenGL ES 3.2 OpenGL ES 3.2 technology 16 nm 12 nm 5 nm Date of Announcement 01.01.2018 19.07.2018 26.05.2020 Link to Manufacturer Page developer.arm.com developer.arm.com www.arm.com Codename Valhall
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 36190 avg: 43744 median: 46610 (5%) max: 48433 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3744 avg: 3994 median: 4054.5 (18%) max: 4124 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
min: 7344 avg: 8841 median: 9526 (41%) max: 9654 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3958 avg: 4626 median: 4820 (11%) max: 4904 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
min: 11005 avg: 13516 median: 13988 (31%) max: 15556 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3376 avg: 3634 median: 3435 (17%) max: 4291 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
min: 6606 avg: 7184 median: 7205 (36%) max: 7742 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3697 avg: 4023 median: 3794.5 (11%) max: 4806 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
min: 8605 avg: 9432 median: 8957 (27%) max: 10733 Points
3DMark - 3DMark Wild Life Unlimited
min: 552 avg: 558 median: 558 (0%) max: 564 Points
min: 7057 avg: 7127 median: 7064 (4%) max: 7261 Points
3DMark - 3DMark Wild Life Extreme Unlimited
152 Points (0%)
min: 1626 avg: 1816 median: 1823 (2%) max: 1998 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
14 fps (6%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
11 fps (2%)
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
min: 23 avg: 27 median: 28 (5%) max: 30 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
31 fps (2%)
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
min: 49 avg: 58.7 median: 58 (4%) max: 69 fps
GFXBench - GFXBench Car Chase Offscreen
min: 28 avg: 28.3 median: 28 (3%) max: 29 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
min: 40 avg: 46.7 median: 48 (5%) max: 52 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 24 avg: 40.5 median: 45.5 (1%) max: 47 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
min: 60 avg: 75 median: 65 (1%) max: 100 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 73 avg: 74 median: 73.5 (4%) max: 76 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
min: 89 avg: 110 median: 90 (5%) max: 151 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP18 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 80 avg: 129.3 median: 145 (1%) max: 147 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125 avg: 173.7 median: 144 (1%) max: 252 fps
Antutu v9 - AnTuTu v9 GPU
32853 Points (4%)
min: 270503 avg: 282634 median: 282630 (35%) max: 294770 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
16 fps (0%)
88.8 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 8620 avg: 8803 median: 8802.5 (9%) max: 8985 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 4747 avg: 4762 median: 4762 (8%) max: 4777 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
7.1 Watt (3%)
min: 8.65 avg: 9.8 median: 10.3 (4%) max: 10.4 Watt
Average Benchmarks ARM Mali-G72 MP18 → 100% n=10 Average Benchmarks ARM Mali-G51 MP4 → 27% n=10 Average Benchmarks ARM Mali-G78 MP20 → 195% n=10
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
Mali-G51 MP4:
57 59 ~ 58 fps
100%
Mali-G72 MP18:
40 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G72 MP18:
40 fps
70%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
88%
Mali-G78 MP20:
30 40 ~ 35 fps
100%
Mali-G72 MP18:
59 60 ~ 60 fps
100%
Mali-G72 MP18:
60 60 ~ 60 fps
100%
Mali-G72 MP18:
59 60 ~ 60 fps
100%
Mali-G72 MP18:
60 60 ~ 60 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
200%
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
283%
Mali-G78 MP20:
85 fps
100%
Mali-G72 MP18:
30 □ 30 ~ 30 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
100%
Mali-G72 MP18:
30 30 ~ 30 fps
Average Gaming ARM Mali-G72 MP18 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G51 MP4 → 92% Average Gaming 30-70 fps → 101%
Average Gaming ARM Mali-G78 MP20 → 185% Average Gaming 30-70 fps → 88%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G78 MP20 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 35 Dead Trigger 2 85 Temple Run 2 90 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 21. 15:49:25
#0 checking url part for id 8770 +0s ... 0s
#1 checking url part for id 8902 +0s ... 0s
#2 checking url part for id 11098 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sun, 19 May 2024 05:37:06 +0200 +0.001s ... 0.001s
#5 composed specs +0.154s ... 0.155s
#6 did output specs +0s ... 0.155s
#7 start showIntegratedCPUs +0s ... 0.155s
#8 getting avg benchmarks for device 8770 +0.035s ... 0.19s
#9 got single benchmarks 8770 +0.01s ... 0.2s
#10 getting avg benchmarks for device 8902 +0.001s ... 0.201s
#11 got single benchmarks 8902 +0.042s ... 0.243s
#12 getting avg benchmarks for device 11098 +0.002s ... 0.245s
#13 got single benchmarks 11098 +0.008s ... 0.253s
#14 got avg benchmarks for devices +0s ... 0.253s
#15 min, max, avg, median took s +0.121s ... 0.374s
#16 before gaming benchmark output +0s ... 0.374s
#17 Got 70 rows for game benchmarks. +0.015s ... 0.389s
#18 composed SQL query for gamebenchmarks +0s ... 0.389s
#19 got data and put it in $dataArray +0.005s ... 0.394s
#20 benchmarks composed for output. +0.029s ... 0.423s
#21 calculated avg scores. +0s ... 0.423s
#22 return log +0.002s ... 0.425s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)