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PowerVR GX6450 vs ARM Mali-G52 MP1 vs ARM Mali-G57 MP4

PowerVR GX6450

► remove from comparison Imagination PowerVR GX6450

The Imagination Technologies PowerVR GX6450 is a fast mobile graphics solution for smartphones and tablets, which can be found in ARM SoCs such as the Apple A8 (iPhone 6 and iPhone 6 Plus). The chip is available since Q3/2014 and of one of the fastest solutions in its class at the time of introduction.

Architecture and Performance

The GPU is based on the PowerVR Series 6XT (Rogue) Unified Shader architecture and integrates four clusters with two TMUs and 32 FP32-ALUs each. Therefore, the theoretical FP32 (full precision) compute performance per clock is identical to the previous G6430 (also 4 clusters) found in the Apple A7. Thanks to additional dedicated FP16-ALUs, however, the also important FP16 (half precision) performance has been greatly improved.

In the iPhone 6, the GPU should be clocked at around 450 MHz, delivering about 115 GLOPS (FP32). Compared to other mobile graphics solutions, the GX6450 outperforms the Qualcomm Adreno 330 (Snapdragon 800/801) and matches the more recent Adreno 420 (Snapdragon 805). Except for Nvidia's power hungry tablet chip Tegra K1 and its bigger cousin GX6650, the GX6450 is one of the fastest mobile GPUs in late 2014. Even the most advanced games and high resolution displays are handled without any problems. Among others, the GPU supports OpenGL 3.x/4.x, OpenGL ES 3.0 as well as DirectX 10.

Power Consumption

Thanks to the advanced 20-nanometer process and the relatively low clock rate, the GX6450 implementation in Apple's A8 offers a very high energy efficiency. On the other hand, the GPU has a comparatively "wide" architecture requirering a lot of transistors and die size (19 mm² in 20 nm).

ARM Mali-G52 MP1

► remove from comparison ARM Mali-G52 MP1

The ARM Mali-G52 MP1 (or G52MC1) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based Tablets). It was introduced mid 2020 in the MediaTek MT8168 with a clock speed of up to 800 MHz.

The G52 is based on the Bifrost architecture and is intended for mainstream phones. ARM claims that the G52 series offers 30% more performance density and 15% better energy efficiency compared to the ARM Mali G51 series.

The performance of the G52MP2 in our benchmarks (in the MediaTek MT8168) is clearly below the G52 MP2 version in the entry level. That means its not well suited for demanding 3D Android games like PUBG Mobile.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 and Renderscript.

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

The ARM Mali-G57 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the MediaTek Dimensity 800 and uses 4 clusters (hence the MC4/MP4 name). 

The G57 is based on the new Valhall architecture and is intended for mainstream phones. 

The performance of the G57MP4 in our benchmarks is comparable to the Adreno 620.

The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.

PowerVR GX6450ARM Mali-G52 MP1ARM Mali-G57 MP4
Mali-G Series
PowerVR GXA6850 256 @ 0.45 GHz128 Bit
PowerVR GX6450 128 @ 0.45 GHz64 Bit
PowerVR GX6250 64 @ 0.7 GHz64 Bit
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameRogueValhall
ArchitecturePowerVR RogueBifrostBifrost
Pipelines128 - unified1 - unified4 - unified
Core Speed450 (?) MHz800 (Boost) MHz
Memory Bus Width64 Bit
Shared Memorynonono
APIDirectX 10, OpenGL 3.x, 4.x, OpenGL ES 3.0
technology20 nm12 nm7 nm
FeaturesOpenGL 3.x, 4.x, OpenGL ES 3.0
Date of Announcement09.09.2014 29.07.2020 03.07.2020
Link to Manufacturer Pagewww.imgtec.comdeveloper.arm.comdeveloper.arm.com
CPU in PowerVR GX6450GPU Base SpeedGPU Boost / Turbo
Apple A82 x 1400 MHz? MHz? MHz
CPU in Mali-G52 MP1GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8508 x ? MHz? MHz? MHz
JLQ JR5108 x 1500 MHz? MHz? MHz
MediaTek MT81684 x 2000 MHz? MHz800 MHz
min. - max.? MHz800 MHz
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
Unisoc T9100 (T820)8 x 2100 MHz? MHz850 MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
Unisoc T8100 (T760)8 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 850 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 22509     avg: 23756     median: 23937 (2%)     max: 25254 Points
min: 13089     avg: 14037     median: 13379.5 (1%)     max: 16301 Points
37882 Points (4%)
min: 4259     avg: 4459     median: 4459 (19%)     max: 4659 Points
min: 4497     avg: 4609     median: 4609 (10%)     max: 4721 Points
min: 3216     avg: 3394     median: 3410 (14%)     max: 3557 Points
min: 3016     avg: 3246     median: 3353 (8%)     max: 3368 Points
min: 4497     avg: 4544     median: 4544 (40%)     max: 4591 Points
min: 4722     avg: 4764     median: 4764 (29%)     max: 4806 Points
min: 3288     avg: 3334     median: 3334 (16%)     max: 3380 Points
min: 3145     avg: 3193     median: 3193 (11%)     max: 3241 Points
min: 1599     avg: 1620     median: 1620 (1%)     max: 1641 Points
434 Points (1%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 0.6     avg: 0.9     median: 0.9 (0%)     max: 0.96 fps
min: 3     avg: 3.5     median: 3.3 (1%)     max: 4.3 fps
min: 7     avg: 8.3     median: 8.2 (1%)     max: 9.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
6.6 fps (0%)
min: 16     avg: 21     median: 22 (2%)     max: 26 fps
min: 19     avg: 20.7     median: 20 (2%)     max: 23 fps
min: 31     avg: 34.3     median: 34 (1%)     max: 38 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 17.8     avg: 19.1     median: 18.5 (1%)     max: 21.5 fps
min: 47     avg: 52     median: 51.5 (2%)     max: 58 fps
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR GX6450
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 42.6     avg: 44.6     median: 44.8 (0%)     max: 47.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP1
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
min: 73     avg: 82.3     median: 84 (1%)     max: 88 fps
Antutu v9 - AnTuTu v9 GPU
min: 0     avg: 16041     median: 22462 (2%)     max: 25274 Points
min: 92378     avg: 101623     median: 105516 (11%)     max: 106975 Points
Antutu v10 - AnTuTu v10 GPU
min: 84104     avg: 92827     median: 92826.5 (7%)     max: 101549 Points
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 15572     avg: 16055     median: 16055 (36%)     max: 16538 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 9.57     avg: 12.7     median: 12.7 (0%)     max: 15.81 fps
34.2 fps (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2320     avg: 2579     median: 2609 (1%)     max: 2809 Points
min: 3562     avg: 15210     median: 15410 (5%)     max: 24108 Points
24573 Points (8%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1060     avg: 1679     median: 1984 (3%)     max: 1992 Points
min: 1293     avg: 10223     median: 11400 (19%)     max: 16564 Points
22448 Points (37%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 0     avg: 3.3     median: 2.7 (1%)     max: 7.07 Watt

Average Benchmarks PowerVR GX6450 → 100% n=6

Average Benchmarks ARM Mali-G52 MP1 → 242% n=6

Average Benchmarks ARM Mali-G57 MP4 → 505% n=6

- Range of benchmark values for this graphics card
red legend - Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
PowerVR GX6450:
59  fps
Armajet

Armajet

2020
high
Mali-G52 MP1:
27.5 29.5 30 32 33 40 56 59 ~ 38 fps
Mali-G57 MP4:
61  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G52 MP1:
19 20 25 28 30 36 39 39 40 ~ 31 fps
Mali-G57 MP4:
30  fps
med.
Mali-G52 MP1:
24 37 ~ 31 fps
high
Mali-G52 MP1:
16 17.5 21 27.5 28 29 30 30 30 33 ~ 26 fps
Mali-G57 MP4:
30  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G52 MP1:
30  fps
low 1280x720
Mali-G52 MP1:
19  fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G52 MP1:
27  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G52 MP1:
28 30 30 ~ 29 fps
Mali-G57 MP4:
30  fps
high
Mali-G52 MP1:
17 25.5 29 ~ 24 fps
Mali-G57 MP4:
30  fps

Average Gaming PowerVR GX6450 → 100%

Average Gaming 30-70 fps → 100%

PowerVR GX6450ARM Mali-G52 MP1ARM Mali-G57 MP4
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
League of Legends: Wild Rift59
PowerVR GX6450ARM Mali-G52 MP1ARM Mali-G57 MP4
lowmed.highultraQHD4Klowmed.highultraQHD4Klowmed.highultraQHD4K
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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< 30 fps
< 60 fps
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≥ 120 fps


















< 30 fps
< 60 fps
< 120 fps
≥ 120 fps


















For more games that might be playable and a list of all games and graphics cards visit our Gaming List

v1.33
log 29. 16:08:55

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#2 checking url part for id 10459 +0s ... 0s

#3 checking url part for id 10599 +0s ... 0s

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#9 getting avg benchmarks for device 5960 +0.026s ... 0.05s

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#12 got single benchmarks 10459 +0.013s ... 0.068s

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#14 got single benchmarks 10599 +0.006s ... 0.075s

#15 got avg benchmarks for devices +0s ... 0.075s

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#21 benchmarks composed for output. +0.002s ... 0.104s

#22 calculated avg scores. +0s ... 0.104s

#23 return log +0s ... 0.105s

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Benchmarks / Tech > Graphics Card Comparison - Head 2 Head
Redaktion, 2017-09- 8 (Update: 2023-07- 1)