Nintendo has reportedly stepped in to stem the ever-growing trend of spending on in-game transactions. These microtransactions are often a part of games in Android and iOS, and can allow developers to cash in on otherwise free-to-play games. This strategy has worked out extremely well for groups such as Tencent and Epic Games.
The Japanese corporation has gotten into mobile gaming itself by licensing its titles to mobile game studios such as DeNA. The results have been games such as Super Mario Run, the experience of which can be enhanced via upgrades that are accessed via microtransactions. However, if they became excessive for some users, it is reasonable to suppose that Nintendo would be the most likely name dragged through the mud in connection to it.
Therefore, it has decided to ask its mobile-app partners to at least consider imposing liimts on the amount of in-game upgrades they can offer per user. This move mirrors a similar initiative by the American Entertainment Software Rating Board (ESRB), which has recently introduced a new advisory sticker that indicates the probability of microtransactions in a given game.
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Deirdre O Donnell - Senior Tech Writer
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I became a professional writer and editor shortly after graduation. My degrees are in biomedical sciences; however, they led to some experience in the biotech area, which convinced me of its potential to revolutionize our health, environment and lives in general. This developed into an all-consuming interest in more aspects of tech over time: I can never write enough on the latest electronics, gadgets and innovations. My other interests include imaging, astronomy, and streaming all the things. Oh, and coffee.