Latest Monster Hunter World update brings Nvidia DLSS support to PC
Nvidia's proprietary Deep Learning super-sampling (DLSS) technology will be landing on Capcom's most successful title to date on July 18, 2019. DLSS utilizes the GeForce RTX tensor cores to upscale images into a higher resolution as detailed here.
According to the patch notes, however, the feature will only be available if the base resolution is set to 2560 x 1440 or higher (16:9) or 3360 x 1440 or higher (21:9). Players must own a GeForce RTX GPU to run DLSS meaning that the patch will indubitably overlook a great deal of PC owners.
Monster Hunter World is already waist-deep in terms of customizeable graphics options. Existing AA solutions for the game include FXAA, TAA, and even both simultaneously. Early implementations of DLSS in Battlefield showed mixed results and so it's perhaps unsurprising that most user comments about the new patch have been lukewarm. Nonetheless, it definitely doesn't hurt to give hardcore gamers one more AA option to play around with.
See our benchmarks on Monster Hunter World to find out how well the game would run on your PC. The expansion to the game will launch on September 9 for consoles while PC players have yet to receive a firm date.