Capcom announces ray-tracing support for Resident Evil 7, Resident Evil 2, and Resident Evil 3, with next-gen patch to land on PlayStation 5 and Xbox Series X/S
Capcom recently announced that it will be updating three Resident Evil titles with support for ray-tracing, higher framerates, and 3D audio. Resident Evil 7, Resident Evil 2, and Resident Evil 3 will all be getting the next-gen ray-tracing treatment on PlayStation 5, Xbox Series X/S, and PC.
Capcom has yet to state what kind of ray-tracing technologies it will be implementing in these older Resident Evil titles. It is helpful in this context to take a look at how the developer handled ray-tracing support in Resident Evil: Village. The most recent title in the series featured both ray-traced global illumination and ray-traced reflections. The effect was used rather sparingly, however, meaning that game ran well on a range of AMD and NVIDIA hardware, even without the benefit of DLSS or FSR.
Compared to Resident Evil: Village, Resident Evil 2 and 3 are set in urban environments with a significantly higher number of lights and reflective surfaces. In Village, ray-tracing effects were sometimes difficult to notice because of the relatively dull physical materials and lower number of dynamic lights per scene.
It'll be interesting to see just how much of an impact ray-tracing has on these older titles, both in terms of visuals and performance.
Check out Resident Evil: Village on the PlayStation 4 here on Amazon.