Qualcomm Adreno 306 vs Qualcomm Adreno 512 vs Qualcomm Adreno 506
Qualcomm Adreno 306
► remove from comparisonThe Qualcomm Adreno 306 is an integrated graphics unit for smartphones and tablets that is used for mainstream SoCs of the Qualcomm Snapdragon 410-series (e.g., Snapdragon 410 MSM8916). According the Qualcomm, the Adreno 306 offers a reduced power consumption compared to the older Adreno 305.
The performance looks to be on par with the older Adreno 305 (at least in our review of a HTC Desire 510) leading to the assumtion that the technical specifications should be similar.
Qualcomm Adreno 512
► remove from comparisonThe Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 506
► remove from comparisonThe Qualcomm Adreno 506 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 625 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Qualcomm Adreno 306 | Qualcomm Adreno 512 | Qualcomm Adreno 506 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Pipelines | 6 - unified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 450 MHz | 650 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | yes | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 9.3, OpenGL ES 3.0 | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 12.1, OpenGL ES 3.2, Vulkan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 28 nm | 14 nm | 14 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | Open CL 1.1e, Renderscript | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 01.09.2012 | 15.12.2015 | 15.12.2015 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Architecture | Adreno 500 | Adreno 500 |
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