ARM Mali-G68 MP4 vs ARM Mali-G57 MP5 vs ARM Mali-G68 MP5
ARM Mali-G68 MP4 ► remove from comparison
The ARM Mali-G68 MP4 (or G68MC4) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP4 version uses four of the six possible clusters / cores.
It was introduced mid 2021 in the Mediatek Dimensity 900 . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
ARM Mali-G57 MP5 ► remove from comparison
The ARM Mali-G57 MP5 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2020 in the MediaTek Dimensity 820 and uses 5 clusters (hence the MC5/MP5 name).
The G57 is based on the new Valhall architecture and is intended for mainstream phones.
The performance of the G57MP5 in our benchmarks (in the MediaTek Dimensity 820 / Remi 10x) is comparable to the Adreno 540 and also the ARM Mali-G57 MP6 (most likely due to higher clock rates).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 and Renderscript.
ARM Mali-G68 MP5 ► remove from comparison
The ARM Mali-G68 MP5 (or G68MC5) is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). The MP5 version uses five of the six possible clusters / cores.
It was introduced early 2023 in the Samsung Exynos 1380 SoC . It is based on the Valhall architecture and is advertised by ARM as a "sub-premium GPU". It offers all features of the Mali-G78 series including improvements for battery runtime and machine learning.
ARM Mali-G68 MP4 ARM Mali-G57 MP5 ARM Mali-G68 MP5 Mali-G Series Codename Valhall Valhall Valhall Architecture Valhall Bifrost Valhall Pipelines 4 - unified 5 - unified 5 - unified Shared Memory no no no technology 5 nm 7 nm 5 nm Date of Announcement 14.09.2021 03.07.2020 14.09.2021 Link to Manufacturer Page www.arm.com developer.arm.com www.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
48592 Points (6%)
38974 Points (4%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4505 avg: 5078 median: 5061 (22%) max: 5612 Points
5469 Points (24%)
min: 6103 avg: 6217 median: 6224 (27%) max: 6317 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 5193 avg: 5883 median: 6021 (13%) max: 6313 Points
5991 Points (13%)
min: 7030 avg: 7122 median: 7134 (16%) max: 7189 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3514 avg: 4022 median: 3957 (20%) max: 4362 Points
4497 Points (22%)
min: 4897 avg: 4978 median: 5002 (25%) max: 5043 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3678 avg: 4165 median: 4155 (12%) max: 4406 Points
4798 Points (14%)
min: 5118 avg: 5208 median: 5233 (16%) max: 5323 Points
3DMark - 3DMark Wild Life Unlimited
min: 2001 avg: 2209 median: 2247 (1%) max: 2401 Points
min: 2796 avg: 2911 median: 2955 (1%) max: 2987 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 576 avg: 612 median: 620 (1%) max: 641 Points
min: 796 avg: 1252 median: 825 (1%) max: 3001 Points
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
min: 4.1 avg: 4.5 median: 4.5 (2%) max: 4.8 fps
min: 5.8 avg: 5.9 median: 5.9 (2%) max: 6 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 9.4 avg: 10.6 median: 11 (2%) max: 12 fps
12 fps (2%)
min: 13 avg: 13.4 median: 13 (2%) max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 24 avg: 27.9 median: 28 (2%) max: 30 fps
32 fps (2%)
min: 34 avg: 34.4 median: 34 (3%) max: 35 fps
GFXBench - GFXBench Car Chase Offscreen
min: 23 avg: 25.1 median: 25 (3%) max: 27 fps
29 fps (3%)
min: 30 avg: 30.8 median: 31 (3%) max: 31 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 38 avg: 42.2 median: 42 (1%) max: 46 fps
52 fps (1%)
min: 52 avg: 52.2 median: 52 (1%) max: 53 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 60 avg: 64.2 median: 64 (4%) max: 69 fps
71 fps (4%)
min: 78 avg: 79 median: 79 (5%) max: 80 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP4 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 91 avg: 100.2 median: 101 (1%) max: 107 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP5
min: 118 avg: 119 median: 119 (1%) max: 120 fps
Antutu v9 - AnTuTu v9 GPU
min: 109691 avg: 127274 median: 127419 (16%) max: 140863 Points
min: 143857 avg: 147409 median: 148214 (18%) max: 149350 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 25.38 avg: 34.5 median: 33.6 (0%) max: 39.37 fps
42 fps (0%)
min: 41.45 avg: 41.7 median: 41.7 (0%) max: 41.92 fps
Geekbench 6.2 - Geekbench 6.2 GPU OpenCL
min: 2243 avg: 2316 median: 2313 (1%) max: 2394 Points
min: 2971 avg: 3046 median: 3069 (1%) max: 3098 Points
Geekbench 6.2 - Geekbench 6.2 GPU Vulkan
min: 2298 avg: 2319 median: 2301 (1%) max: 2375 Points
min: 3039 avg: 3083 median: 3102 (1%) max: 3109 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 13104 avg: 21339 median: 23126 (23%) max: 26121 Points
12517 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 4174 avg: 20568 median: 23564 (41%) max: 27937 Points
3997 Points (7%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 2.95 avg: 4.4 median: 4.2 (2%) max: 7.55 Watt
min: 4.32 avg: 5.1 median: 5.2 (2%) max: 6.04 Watt
Average Benchmarks ARM Mali-G68 MP4 → 100% n=11 Average Benchmarks ARM Mali-G57 MP5 → 114% n=11 Average Benchmarks ARM Mali-G68 MP5 → 122% n=11
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
100%
Mali-G68 MP4:
30 30 [X] Realme 11 Pro 2.0.4
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
25 fps, max:
32 fps
~ 30 fps
195%
Mali-G68 MP5:
58.5 fps
100%
Mali-G68 MP4:
30 30 [X] Realme 11 Pro 2.0.4
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
28 fps, max:
31 fps
~ 30 fps
167%
Mali-G68 MP5:
50 56 58 ~ 55 fps
Mali-G68 MP5:
43 50 ~ 47 fps
100%
Mali-G68 MP4:
23 27 35 ~ 28 fps
64%
Mali-G68 MP5:
30 30 30 ~ 30 fps
100%
Mali-G68 MP4:
40 40 [X] Vivo V23 5G 2.0.0
MediaTek Dimensity 920 2GHz
Mali-G68 MP4
min:
38 fps, max:
41 fps
40 60 ~ 45 fps
100%
Mali-G68 MP4:
71 [X] Vivo V23 5G 1.8.16
MediaTek Dimensity 920 2GHz
Mali-G68 MP4
min:
35 fps, max:
86 fps
fps
100%
Mali-G68 MP4:
30 30 30 ~ 30 fps
100%
Mali-G68 MP4:
60 60 [X] Lenovo Tab P12 3.16.1
MediaTek Dimensity 7050 2GHz
Mali-G68 MP4
min:
58 fps, max:
60 fps
120 ~ 80 fps
Average Gaming ARM Mali-G68 MP4 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G57 MP5 → 102% Average Gaming 30-70 fps → 102%
Average Gaming ARM Mali-G68 MP5 → 139% Average Gaming 30-70 fps → 164%
ARM Mali-G68 MP4 low med. high ultra QHD 4K Diablo Immortal 30 30 Genshin Impact 33 28 Armajet 76 PUBG Mobile 47 45 37 Dead Trigger 2 71 Asphalt 9: Legends 30 30 Subway Surfers 80 < 30 fps < 60 fps < 120 fps ≥ 120 fps 4 1 2 3 1 1
ARM Mali-G68 MP5 low med. high ultra QHD 4K Diablo Immortal 58.5 Genshin Impact 55 47 38 PUBG Mobile 30 30 32 Asphalt 9: Legends 60 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 3 1 2 1 1 1
ARM Mali-G57 MP5 low med. high ultra QHD 4K PUBG Mobile 60 40 40 Dead Trigger 2 60 Asphalt 9: Legends 30 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1 2 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 21. 15:43:07
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#2 checking url part for id 11584 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
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#5 composed specs +0.177s ... 0.178s
#6 did output specs +0s ... 0.178s
#7 start showIntegratedCPUs +0s ... 0.178s
#8 getting avg benchmarks for device 10953 +0.039s ... 0.217s
#9 got single benchmarks 10953 +0.072s ... 0.289s
#10 getting avg benchmarks for device 10480 +0.002s ... 0.292s
#11 got single benchmarks 10480 +0.01s ... 0.301s
#12 getting avg benchmarks for device 11584 +0.002s ... 0.303s
#13 got single benchmarks 11584 +0.014s ... 0.317s
#14 got avg benchmarks for devices +0s ... 0.317s
#15 min, max, avg, median took s +0.142s ... 0.459s
#16 before gaming benchmark output +0s ... 0.459s
#17 Got 83 rows for game benchmarks. +0.024s ... 0.483s
#18 composed SQL query for gamebenchmarks +0s ... 0.483s
#19 got data and put it in $dataArray +0.003s ... 0.486s
#20 benchmarks composed for output. +0.017s ... 0.503s
#21 calculated avg scores. +0s ... 0.503s
#22 return log +0.002s ... 0.505s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)