The performance of the PlayStation 5 Pro is a badly kept secret at this point thanks in no small part to the PS5 Pro leak from Moore’s Law Is Dead that the leaker had to take down later. In essence, Sony’s most powerful console is slated to enjoy 45% better GPU performance with a massive up to 4x improvement in ray tracing.
As it now turns out, the PS5 Pro GPU might be even more powerful in certain scenarios. The report comes to us from Digital Foundry. The outlet scrapped the info from Sony’s developer documents regarding the PS5 Pro and found out that the PS5 Pro GPU can boost as high as 2.35 GHz. Combined with 60 Compute Units (30 Work-Group Processors), the PS5 Pro has a theoretical 36.1 TFLOPs of compute at the 2.35 GHz clock speed.
To land at 33.5 TFLOPs with 60 CUs, the PS5 Pro would need to have a GPU clock frequency of 2.18 GHz, 50 MHz lower than the standard PS5 (Available on Amazon). This suggests that the PS5 Pro can range from 2.18 GHz to 2.35 GHz depending upon the scenario.
Alongside the improved clock speed and significantly more CUs, Sony is also allegedly doubling the amount of L0 and L1 cache to 32 and 256 KB respectively.
Lastly, Digital Foundry also claims that the PS5 Pro supports Variable Rate Shading (VRS) and Mesh Shaders. Both these features are supported by the Xbox Series S | X and not the regular PS5.
While Sony has yet to reveal the PS5 Pro, it is expected that the console will be available to buy in the Holiday 2024 season. So, we won’t have to wait too long to find out how much of a leap the Pro console is compared to its vanilla counterpart.