NVIDIA GeForce GT 520M vs NVIDIA GeForce GT 555M

NVIDIA GeForce GT 520M

► remove NVIDIA GeForce GT 520M

The NVIDIA GeForce GT 520M is an entry level dedicated laptop graphics card presented in 2010. It is based on the GF119 or GF108 core, which are both related to the Fermi architecture. Depending on the version, it features a 64 Bit memory bus and higher clock rates (GF119 version) or a 128 Bit memory bus and slower clock rates. Theoretically, the card also supports fast GDDR5 memory, but due to cost limitations, DDR3 will be used by the laptop manufacturers.

Compared to the GT 420M, the 520M offers only 48 instead of 96 shader cores. 

  • GF108 - core 600/1200 MHz, 128 Bit 900 MHz DDR3
  • GF119 - core 740/1480 MHz, 64 Bit 800 MHz DDR3

Architecture

The GF119 offers 48 ALUs, 8 texture units and a 64 Bit memory interface for DDR3-VRAM. Therefore, it is similar to a half GF108 (GeForce GT 540M) but already manufactured with optimized transistors. As a difference the amount of raster-operation-processors (ROP) stayed the same counting 4. The GF119 is the smalles chip of the Fermi generation and is used for low end laptops.

Performance

As an entry level card, the GT 520M has to compete against the Intel HD Graphics 3000 in the current Sandy Bridge processors. In our tests, the card was only slightly faster, but the better driver support did make a difference. However, demanding games like Battlefield 3 or The Witcher 2 are not playable. Other modern games only run in low details, and therefore gamers wont be pleased with the performance. Low demanding games like Fifa 12, however, are playable with high detail settings.

Features

As the other 500M series chips, the 520M supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means the card is able to transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT520M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) in the GF108 chip supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The newer GF119 supports already the next generation VP5 (feature set D) with faster decodes, HD-to SD transcodes, lower power decodes and 4K x 4k resolution H.264 decode support.

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 520M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be theoretically done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033) but the performance wont be sufficient for this.

The power consumption of approximately 17 Watt (including board and memory) allows the usage of the 520M in small laptops. Furthermore, Optimus is supported (if implemented by the manufacturer) for automatic switching to the processor graphics card to save power.

NVIDIA GeForce GT 555M

► remove

The NVIDIA GeForce GT 555M is a fast middle class graphics card for laptops. Depending on the version, it is based on the GF108, GF116 or GF106 architecture with different shader counts, clock speeds and memory configurations. It stems from the Fermi generation and supports DirectX 11 and OpenGL 4.0.

Versions (From highest to lowest performance):

  1. 144 cores 709MHz (GF106), 128Bit GDDR5, e.g. MSI GX780
  2. 144 cores 590MHz (GF106), 192Bit DDR3, e.g. Dell XPS 17Alienware M14x
  3. 144 cores 590MHz (GF106), 128Bit DDR3, e.g. Schenker XMG A501 / A701 (Clevo W150HRM / W170HN)
  4. 96 cores 753MHz (GF108), 128Bit GDDR5, e.g. Lenovo Y570p / Y560p
  5. 144 cores 525 MHz (GF116), 128 Bit DDR3, e.g. Medion Akoya P6812

GF106 architecture

The GF106 core of the GTX 555M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. The GT 555M offers only 144 shaders and in some variants and a smaller memory bus with DDR3. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.

Unlike the GF100, the smaller GF104, GF106, and GF108 cores have been both shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16) and more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). Since there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can be utilized more efficiently and the performance per core can be improved.

However, it's worth noting that the performance of the GF106 can also be worse than the GF100 (and its predecessors) in worst case scenarios. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM  grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the Nvidia chip cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5830).

Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.

The GF114 and GF116 chips are slightly reworked chips that were introduced in 2011. Due to a changed transistor design, the clock rates were raised while maintaining more or less the same power consumption levels.

Performance

The performance of the GT 555M is highly dependent on the version of the card (see above). The 3DMark 06 performance, for example, ranges from 8857 points (Lenovo Ideapad Y570) to 13000 points (MSI GX780R). For all intents and purposes, the GT 555M in the Lenovo is therefore essentially a fast GeForce 550M. The average GT 555M (with 144 shaders) is positioned in the lower high end class and enables users to play demanding games in high settings at 1366x768. Only Metro 2033 had to be played in lower settings during our benchmark tests (see below).

Features

A feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 555M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.

The GT 555M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). 

Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).

Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 555M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX if supported, such as in Mafia 2 or Metro 2033.

According to Nvidia, the GT 555M supports 3D Vision. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer and when not in conjunction with Optimus.

The relatively high power consumption of the GeForce GT 555M suits it for larger laptops from 14-17". To save power, the card supports Optimus for automatic switching between the integrated graphics card from Intel and the Nvidia GPU. Even though the video card natively supports this feature, its implementation is fully dependent on the notebook manufacturer.

NVIDIA GeForce GT 520MNVIDIA GeForce GT 555M
ManufacturerNVIDIANVIDIA
GeForce GT 500M Series
GeForce GT 555M 144 @ 525 - 753 (Boost) MHz128/192 Bit @ 785-900 MHz
GeForce GT 550M (compare) 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M (compare) 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M (compare) 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX (compare) 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
GeForce GT 555M 144 @ 525 - 753 (Boost) MHz128/192 Bit @ 785-900 MHz
GeForce GT 550M (compare) 96 @ 740 MHz128 Bit @ 900 MHz
GeForce GT 540M (compare) 96 @ 672 MHz128 Bit @ 900 MHz
GeForce GT 525M (compare) 96 @ 600 MHz128 Bit @ 900 MHz
GeForce GT 520MX (compare) 48 @ 900 MHz64 Bit @ 900 MHz
GeForce GT 520M 48 @ 740 / 600 MHz64 / 128 Bit @ 800 / 900 MHz
CodenameN12P-GP/LVN12E-GE-B
ArchitectureFermiFermi
48 - 144 -
Core740 / 600 MHz525 - 753 (Boost) MHz
Shader1480 / 1200 MHz1180-1505 MHz
Memory800 / 900 MHz785-900 MHz
Bus64 / 128 Bit128/192 Bit
MemoryDDR3 (GDDR5)DDR3/GDDR5
Max. Memory1536 MB3072 MB
nono
DirectXDirectX 11, 5.0DirectX 11, 5.0
Technology40 nm40 nm
FeaturesPhysX, Verde Drivers, CUDA, Optimus, DirectCompute, OpenCL, DirectX11, OpenGL 4.1
Introduced05.01.2011 06.01.2011
Size

3DMark 11 - Performance 1280x720
min: 510     avg: 565     median: 568.5 (2%)     max: 632 points
min: 1162     avg: 1322.5     median: 1299 (4%)     max: 1673 points
3DMark 11 - Performance GPU 1280x720
min: 451     avg: 499.8     median: 502 (1%)     max: 557 points
min: 1010     avg: 1178.9     median: 1146 (2%)     max: 1467 points
3DMark Vantage
P Result 1280x1024 + NVIDIA GeForce GT 520M
P Result 1280x1024 + NVIDIA GeForce GT 555M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 520M
P GPU no PhysX 1280x1024 + NVIDIA GeForce GT 555M
3DMark 2001SE - Standard 1024x768
min: 11778     avg: 19118.3     median: 20926 (22%)     max: 24651 Points
min: 12299     avg: 14449     median: 14449 (15%)     max: 16599 Points
3DMark 03 - Standard 1024x768
min: 11351     avg: 12200.8     median: 12227 (6%)     max: 13147 Points
min: 23096     avg: 26417.7     median: 26329 (14%)     max: 28937 Points
3DMark 05 - Standard 1024x768
min: 8461     avg: 9069.7     median: 9098 (19%)     max: 9337 Points
min: 13882     avg: 18199.3     median: 18607 (40%)     max: 19357 Points
3DMark 06 + NVIDIA GeForce GT 520M
+ NVIDIA GeForce GT 555M
Unigine Heaven 2.1 - high, Tesselation (normal), DirectX11 1280x1024
min: 6.9     avg: 7.6     median: 7.7 (3%)     max: 8 fps
min: 16.6     avg: 17.4     median: 17.1 (8%)     max: 18.7 fps
SPECviewperf 11
Siemens NX 1920x1080 + NVIDIA GeForce GT 520M
Siemens NX 1920x1080 + NVIDIA GeForce GT 555M
Tcvis 1920x1080 + NVIDIA GeForce GT 520M
Tcvis 1920x1080 + NVIDIA GeForce GT 555M
SolidWorks 1920x1080 + NVIDIA GeForce GT 520M
SolidWorks 1920x1080 + NVIDIA GeForce GT 555M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GT 520M
Pro/ENGINEER 1920x1080 + NVIDIA GeForce GT 555M
Maya 1920x1080 + NVIDIA GeForce GT 520M
Maya 1920x1080 + NVIDIA GeForce GT 555M
Lightwave 1920x1080 + NVIDIA GeForce GT 520M
Lightwave 1920x1080 + NVIDIA GeForce GT 555M
Ensight 1920x1080 + NVIDIA GeForce GT 520M
Ensight 1920x1080 + NVIDIA GeForce GT 555M
Catia 1920x1080 + NVIDIA GeForce GT 520M
Catia 1920x1080 + NVIDIA GeForce GT 555M
Windows 7 Experience Index - Gaming graphics
min: 6.4     avg: 6.4     median: 6.4 (81%)     max: 6.5 points
min: 6.7     avg: 6.8     median: 6.9 (87%)     max: 6.9 points
Windows 7 Experience Index - Graphics
min: 4.6     avg: 5     median: 4.7 (59%)     max: 5.8 points
min: 5.3     avg: 6.5     median: 6.9 (87%)     max: 6.9 points
Cinebench R10 Shading 32Bit + NVIDIA GeForce GT 520M
Shading 32Bit + NVIDIA GeForce GT 555M
Cinebench R11.5 OpenGL 64Bit + NVIDIA GeForce GT 520M
OpenGL 64Bit + NVIDIA GeForce GT 555M

Average Benchmarks NVIDIA GeForce GT 520M → 100%

Average Benchmarks NVIDIA GeForce GT 555M → 171%

-
-
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

low 1024x768
GeForce GT 555M:
43.8  fps
med. 1366x768
GeForce GT 555M:
34.1  fps
high 1366x768
GeForce GT 555M:
21.1  fps
ultra 1920x1080
GeForce GT 555M:
8.1  fps
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
34.8  fps
med. 1366x768
GeForce GT 555M:
16.2  fps
ultra 1920x1080
GeForce GT 555M:
7.8  fps
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
45.3  fps
med. 1366x768
GeForce GT 555M:
41.9  fps
high 1366x768
GeForce GT 555M:
12.6  fps
ultra 1920x1080
GeForce GT 555M:
9.9  fps
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
66.6  fps
med. 1366x768
GeForce GT 555M:
61.4  fps
high 1366x768
GeForce GT 555M:
37.1  fps
ultra 1920x1080
GeForce GT 555M:
12.9  fps
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
119.4  fps
med. 1366x768
GeForce GT 555M:
61.2  fps
high 1366x768
GeForce GT 555M:
39.1  fps
ultra 1920x1080
GeForce GT 555M:
27.7  fps
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
41.6  fps
med. 1366x768
GeForce GT 555M:
28.1  fps
high 1366x768
GeForce GT 555M:
22.6  fps
ultra 1920x1080
GeForce GT 555M:
10.6  fps
GeForce GT 555M:
»
low 1280x720
GeForce GT 555M:
59  fps
high 1366x768
GeForce GT 555M:
48  fps
ultra 1920x1080
GeForce GT 555M:
27.2  fps
GeForce GT 555M:
»
Alan Wake

Alan Wake

2012
low 1024x768
GeForce GT 555M:
36.2  fps
med. 1366x768
GeForce GT 555M:
24.6  fps
ultra 1920x1080
GeForce GT 555M:
10.6  fps
GeForce GT 555M:
»
Star Wars: The Old Republic

Star Wars: The Old Republic

2011
low 1024x768
GeForce GT 555M:
71.8  fps
high 1366x768
GeForce GT 555M:
35.2  fps
ultra 1920x1080
GeForce GT 555M:
21.1  fps
GeForce GT 555M:
»
Anno 2070

Anno 2070

2011
low 1024x768
100%
GeForce GT 520M:
44.4 47.5 ~ 46 fps
212%
GeForce GT 555M:
97.7  fps
med. 1366x768
100%
GeForce GT 520M:
17.2 17.7 ~ 17 fps
244%
GeForce GT 555M:
41.5  fps
high 1366x768
100%
GeForce GT 520M:
10.8 10.9 ~ 11 fps
234%
GeForce GT 555M:
25.7  fps
ultra 1920x1080
GeForce GT 555M:
12.1  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1280x720
100%
GeForce GT 520M:
25.1 27.6 ~ 26 fps
173%
GeForce GT 555M:
43 46 ~ 45 fps
med. 1366x768
100%
GeForce GT 520M:
17.2 18 ~ 18 fps
200%
GeForce GT 555M:
34 37 ~ 36 fps
high 1366x768
100%
GeForce GT 520M:
11.4 11.5 ~ 11 fps
236%
GeForce GT 555M:
25 26 ~ 26 fps
ultra 1920x1080
GeForce GT 555M:
13.4  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
171.3  fps
med. 1366x768
GeForce GT 555M:
77.1  fps
high 1366x768
GeForce GT 555M:
46.5  fps
ultra 1920x1080
GeForce GT 555M:
27.1  fps
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 520M:
20 21 ~ 21 fps
234%
GeForce GT 555M:
49.2  fps
med. 1366x768
100%
GeForce GT 520M:
11.5 14 ~ 13 fps
248%
GeForce GT 555M:
32.3  fps
high 1366x768
100%
GeForce GT 520M:
8.6 11 ~ 10 fps
245%
GeForce GT 555M:
24.5  fps
ultra 1920x1080
GeForce GT 555M:
9.8  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
GeForce GT 555M:
101  fps
med. 1366x768
GeForce GT 555M:
76  fps
high 1366x768
GeForce GT 555M:
33  fps
ultra 1920x1080
GeForce GT 555M:
13  fps
GeForce GT 555M:
»
Fifa 12

Fifa 12

2011
low 800x600
100%
GeForce GT 520M:
196.2  fps
161%
GeForce GT 555M:
279.1 350.6 fps ~ 315 fps
med. 1024x768
100%
GeForce GT 520M:
95 95.4 ~ 95 fps
214%
GeForce GT 555M:
183.1 223.5 fps ~ 203 fps
high 1360x768
100%
GeForce GT 520M:
23 63 64.9 ~ 50 fps
302%
GeForce GT 555M:
144.5 158.4 fps ~ 151 fps
ultra 1920x1080
100%
GeForce GT 520M:
40  fps
242%
GeForce GT 555M:
96.8 fps  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
F1 2011

F1 2011

2011
low 800x600
100%
GeForce GT 520M:
66 69 ~ 68 fps
159%
GeForce GT 555M:
108 fps  fps
med. 1024x768
100%
GeForce GT 520M:
36 43 ~ 40 fps
213%
GeForce GT 555M:
85 fps  fps
high 1366x768
100%
GeForce GT 520M:
23 24 ~ 24 fps
221%
GeForce GT 555M:
53 fps  fps
ultra 1920x1080
100%
GeForce GT 520M:
12  fps
167%
GeForce GT 555M:
20 fps  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 520M:
55 57.8 60 ~ 58 fps
223%
GeForce GT 555M:
129.1 fps  fps
high 1366x768
100%
GeForce GT 520M:
21 22 22.1 26.8 ~ 23 fps
222%
GeForce GT 555M:
51 fps  fps
ultra 1920x1080
100%
GeForce GT 520M:
7  fps
283%
GeForce GT 555M:
19.8 fps  fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Dirt 3

Dirt 3

2011
low 800x600
100%
GeForce GT 520M:
45.2 67.7 91.5 94.9 ~ 75 fps
145%
GeForce GT 555M:
109 109 ~ 109 fps
med. 1024x768
100%
GeForce GT 520M:
29.5 35.6 35.8 42.4 ~ 36 fps
214%
GeForce GT 555M:
75 77 79 fps ~ 77 fps
high 1360x768
100%
GeForce GT 520M:
18.6 23 23.1 31.1 ~ 24 fps
208%
GeForce GT 555M:
48.3 fps 50 51 ~ 50 fps
ultra 1920x1080
100%
GeForce GT 520M:
12.6 12.6 ~ 13 fps
100%
GeForce GT 555M:
12.7 13 13 ~ 13 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 520M:
15  fps
med. 1366x768
100%
GeForce GT 520M:
9  fps
high 1600x900
100%
GeForce GT 520M:
6  fps
GeForce GT 520M:
»
Crysis 2

Crysis 2

2011
low 800x600
100%
GeForce GT 520M:
30.9 33 ~ 32 fps
238%
GeForce GT 555M:
71.9 fps 81 fps ~ 76 fps
med. 1024x768
100%
GeForce GT 520M:
20.3 21 ~ 21 fps
238%
GeForce GT 555M:
47.3 fps 47.4 fps 55.4 fps ~ 50 fps
high 1366x768
100%
GeForce GT 520M:
16 16.2 ~ 16 fps
238%
GeForce GT 555M:
34.7 fps 35 fps 40.8 fps 41.6 fps ~ 38 fps
ultra 1920x1080
100%
GeForce GT 520M:
5 5.4 ~ 5 fps
260%
GeForce GT 555M:
11.7 fps 12.3 fps 12.9 fps 13.3 fps ~ 13 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Total War: Shogun 2

Total War: Shogun 2

2011
low 1024x768
100%
GeForce GT 520M:
62.4 77.5 ~ 70 fps
med. 1280x720
100%
GeForce GT 520M:
6.4 6.4 ~ 6 fps
ultra 1920x1080
100%
GeForce GT 520M:
3.9 3.9 ~ 4 fps
GeForce GT 520M:
»
low 800x600
100%
GeForce GT 520M:
64  fps
138%
GeForce GT 555M:
72.7 fps 81 111.7 fps ~ 88 fps
med. 1024x768
100%
GeForce GT 520M:
38  fps
187%
GeForce GT 555M:
64.7 fps 66 83.5 fps ~ 71 fps
high 1360x768
100%
GeForce GT 520M:
30  fps
207%
GeForce GT 555M:
54.7 fps 56 67.6 fps 69.8 fps ~ 62 fps
ultra 1920x1080
100%
GeForce GT 520M:
16.8  fps
250%
GeForce GT 555M:
35.6 fps 42.9 fps 43.2 fps 47 ~ 42 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Fifa 11

Fifa 11

2010
low 800x600
100%
GeForce GT 520M:
162 232 240.9 250.2 252.2 ~ 227 fps
179%
GeForce GT 555M:
323.2 406 434.8 459.3 ~ 406 fps
med. 1024x768
100%
GeForce GT 520M:
84.8 96 96.5 103.4 123.4 ~ 101 fps
217%
GeForce GT 555M:
199.1 210.2 219 247.1 ~ 219 fps
high 1360x768
100%
GeForce GT 520M:
64.3 68.8 72 76.4 79.9 ~ 72 fps
179%
GeForce GT 555M:
59 129 133.5 151.5 171 ~ 129 fps
ultra 1920x1080
100%
GeForce GT 520M:
40.4  fps
238%
GeForce GT 555M:
90.8 96 101.8 ~ 96 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Civilization 5

Civilization 5

2010
low 1024x768
100%
GeForce GT 520M:
20.3  fps
ultra 1920x1080
100%
GeForce GT 520M:
5.7  fps
GeForce GT 520M:
»
Mafia 2

Mafia 2

2010
low 800x600
100%
GeForce GT 520M:
28.4 34 36.4 36.4 37.4 37.7 ~ 35 fps
209%
GeForce GT 555M:
67 71.1 73 80.4 ~ 73 fps
med. 1024x768
100%
GeForce GT 520M:
21.5 24 24 26 27.4 27.6 ~ 25 fps
224%
GeForce GT 555M:
55 55 56 56.9 ~ 56 fps
high 1360x768
100%
GeForce GT 520M:
18.5 19 20.5 22 23 23.2 ~ 21 fps
214%
GeForce GT 555M:
43.4 45 45 45.9 ~ 45 fps
ultra 1920x1080
100%
GeForce GT 520M:
13 13.6 13.9 ~ 14 fps
193%
GeForce GT 555M:
26.1 27 27.1 28 ~ 27 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 520M:
113 137 137.2 144 149 150 ~ 138 fps
151%
GeForce GT 555M:
190 198.4 fps 234.2 fps ~ 208 fps
med. 1360x768
100%
GeForce GT 520M:
24 25 26.8 27 28.8 32 ~ 27 fps
215%
GeForce GT 555M:
55.8 fps 57 57.5 fps 62.6 fps ~ 58 fps
high 1360x768
100%
GeForce GT 520M:
19 19 19 19 19.6 20.4 ~ 19 fps
221%
GeForce GT 555M:
38 38.6 fps 42.4 fps 46.2 fps 46.4 fps ~ 42 fps
ultra 1920x1080
100%
GeForce GT 520M:
10 10 10.3 ~ 10 fps
230%
GeForce GT 555M:
22.3 fps 22.6 fps 23.9 fps 24 fps ~ 23 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Just Cause 2

Just Cause 2

2010
ultra 1920x1080
100%
GeForce GT 520M:
6.1  fps
GeForce GT 520M:
»
low 800x600
100%
GeForce GT 520M:
31.1  fps
235%
GeForce GT 555M:
34 62.5 fps 66.7 fps 94.6 107.7 ~ 73 fps
med. 1360x768
100%
GeForce GT 520M:
17.1  fps
240%
GeForce GT 555M:
23 34.7 fps 39.2 fps 47.6 58.6 ~ 41 fps
high 1600x900
100%
GeForce GT 520M:
8.8  fps
216%
GeForce GT 555M:
17.9 fps 20.4 fps ~ 19 fps
ultra 1920x1080
100%
GeForce GT 520M:
3.6  fps
194%
GeForce GT 555M:
6.3 fps 7.5 fps ~ 7 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
low 1024x768
100%
GeForce GT 520M:
64  fps
med. 1366x768
100%
GeForce GT 520M:
31  fps
high 1366x768
100%
GeForce GT 520M:
21.6  fps
ultra 1920x1080
100%
GeForce GT 520M:
8.9  fps
GeForce GT 520M:
»
low 1024x768
100%
GeForce GT 520M:
30 34 34 ~ 33 fps
221%
GeForce GT 555M:
70.2 fps 74 75.2 fps ~ 73 fps
med. 1366x768
100%
GeForce GT 520M:
22 25 25.7 ~ 24 fps
221%
GeForce GT 555M:
48 52.7 fps 57.2 fps ~ 53 fps
high 1366x768
100%
GeForce GT 520M:
16 18 18.3 ~ 17 fps
235%
GeForce GT 555M:
38.5 fps 40 41 fps 41.3 fps ~ 40 fps
ultra 1920x1080
100%
GeForce GT 520M:
8 8.9 ~ 8 fps
263%
GeForce GT 555M:
19.6 fps 20 22.2 fps 22.4 fps ~ 21 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Stalker: Call of Pripyat

Stalker: Call of Pripyat

2010
ultra 1920x1200
100%
GeForce GT 520M:
6.8  fps
GeForce GT 520M:
»
low 800x600
100%
GeForce GT 520M:
65.1  fps
227%
GeForce GT 555M:
137.6 157.9 ~ 148 fps
med. 1024x768
100%
GeForce GT 520M:
34.1  fps
179%
GeForce GT 555M:
55.6 65.8 ~ 61 fps
high 1366x768
100%
GeForce GT 520M:
22.8  fps
219%
GeForce GT 555M:
45.2 54.1 ~ 50 fps
ultra 1920x1080
100%
GeForce GT 520M:
14.4  fps
222%
GeForce GT 555M:
29.7 34.6 ~ 32 fps
GeForce GT 520M:
»
GeForce GT 555M:
»
Risen

Risen

2009
low 800x600
100%
GeForce GT 520M:
43.1 49.9 53.8 54