NVIDIA GeForce GT 520M vs NVIDIA GeForce GT 555M vs NVIDIA GeForce GT 550M
NVIDIA GeForce GT 520M► remove
The NVIDIA GeForce GT 520M is an entry level dedicated laptop graphics card presented in 2010. It is based on the GF119 or GF108 core, which are both related to the Fermi architecture. Depending on the version, it features a 64 Bit memory bus and higher clock rates (GF119 version) or a 128 Bit memory bus and slower clock rates. Theoretically, the card also supports fast GDDR5 memory, but due to cost limitations, DDR3 will be used by the laptop manufacturers.
Compared to the GT 420M, the 520M offers only 48 instead of 96 shader cores.
- GF108 - core 600/1200 MHz, 128 Bit 900 MHz DDR3
- GF119 - core 740/1480 MHz, 64 Bit 800 MHz DDR3
The GF119 offers 48 ALUs, 8 texture units and a 64 Bit memory interface for DDR3-VRAM. Therefore, it is similar to a half GF108 (GeForce GT 540M) but already manufactured with optimized transistors. As a difference the amount of raster-operation-processors (ROP) stayed the same counting 4. The GF119 is the smalles chip of the Fermi generation and is used for low end laptops.
As an entry level card, the GT 520M has to compete against the Intel HD Graphics 3000 in the current Sandy Bridge processors. In our tests, the card was only slightly faster, but the better driver support did make a difference. However, demanding games like Battlefield 3 or The Witcher 2 are not playable. Other modern games only run in low details, and therefore gamers wont be pleased with the performance. Low demanding games like Fifa 12, however, are playable with high detail settings.
As the other 500M series chips, the 520M supports Bitstream HD Audio (Blu-Ray) output via HDMI. That means the card is able to transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.
The GT520M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) in the GF108 chip supports feature set C and therefore the GPU is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking). The newer GF119 supports already the next generation VP5 (feature set D) with faster decodes, HD-to SD transcodes, lower power decodes and 4K x 4k resolution H.264 decode support.
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 520M can be of help in general calculations. For example, the stream processor can considerably faster encode videos than a fast CPU can. Furthermore, physics calculations can be theoretically done by the GPU using PhysX (e.g. supported by Mafia 2 or Metro 2033) but the performance wont be sufficient for this.
The power consumption of approximately 17 Watt (including board and memory) allows the usage of the 520M in small laptops. Furthermore, Optimus is supported (if implemented by the manufacturer) for automatic switching to the processor graphics card to save power.
NVIDIA GeForce GT 555M► remove
The NVIDIA GeForce GT 555M is a fast middle class graphics card for laptops. Depending on the version, it is based on the GF108, GF116 or GF106 architecture with different shader counts, clock speeds and memory configurations. It stems from the Fermi generation and supports DirectX 11 and OpenGL 4.0.
Versions (From highest to lowest performance):
- 144 cores 709MHz (GF106), 128Bit GDDR5, e.g. MSI GX780
- 144 cores 590MHz (GF106), 192Bit DDR3, e.g. Dell XPS 17, Alienware M14x
- 144 cores 590MHz (GF106), 128Bit DDR3, e.g. Schenker XMG A501 / A701 (Clevo W150HRM / W170HN)
- 96 cores 753MHz (GF108), 128Bit GDDR5, e.g. Lenovo Y570p / Y560p
- 144 cores 525 MHz (GF116), 128 Bit DDR3, e.g. Medion Akoya P6812
The GF106 core of the GTX 555M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. The GT 555M offers only 144 shaders and in some variants and a smaller memory bus with DDR3. Except for the memory controllers, the GF106 can basically be considered a halved GF104. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores.
Unlike the GF100, the smaller GF104, GF106, and GF108 cores have been both shortened and considerably modified. In contrast to the GF100, which was designed for professional applications, these latter chips target the consumer market. They feature more shaders (3x16 instead of 2x16) and more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). Since there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can be utilized more efficiently and the performance per core can be improved.
However, it's worth noting that the performance of the GF106 can also be worse than the GF100 (and its predecessors) in worst case scenarios. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware was shortened (only 1/3 of the shader are FP64-capable and thereby only 1/12 of the FP32’s performance). Because of these cutbacks, the size of the SM grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the Nvidia chip cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. HD 5830).
Detailed information on the GF104 architecture (and by extension also the GF106 and GF108) can be found in the desktop GTX 460 article by Anandtech.
The GF114 and GF116 chips are slightly reworked chips that were introduced in 2011. Due to a changed transistor design, the clock rates were raised while maintaining more or less the same power consumption levels.
The performance of the GT 555M is highly dependent on the version of the card (see above). The 3DMark 06 performance, for example, ranges from 8857 points (Lenovo Ideapad Y570) to 13000 points (MSI GX780R). For all intents and purposes, the GT 555M in the Lenovo is therefore essentially a fast GeForce 550M. The average GT 555M (with 144 shaders) is positioned in the lower high end class and enables users to play demanding games in high settings at 1366x768. Only Metro 2033 had to be played in lower settings during our benchmark tests (see below).
A feature of the GF104/106/108 chips is the support for Bitstream HD Audio (Blu-Ray) output via HDMI. Similar to the Radeon HD 5730, the GT 555M can transfer Dolby True HD and DTS-HD bitstream-wise without quality loss to a HiFi receiver.
The GT 555M offers PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and allows the GPU to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g., for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL, and DirectCompute 2.1 support, the GeForce GT 555M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX if supported, such as in Mafia 2 or Metro 2033.
According to Nvidia, the GT 555M supports 3D Vision. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the laptop manufacturer and when not in conjunction with Optimus.
The relatively high power consumption of the GeForce GT 555M suits it for larger laptops from 14-17". To save power, the card supports Optimus for automatic switching between the integrated graphics card from Intel and the Nvidia GPU. Even though the video card natively supports this feature, its implementation is fully dependent on the notebook manufacturer.
NVIDIA GeForce GT 550M► remove
The NVIDIA GeForce GT 550M is a fast middle-class graphics card for laptops. It is based on the GF108 core, which is similar to certain GeForce 400M cards but with higher clock speeds. Therefore, features like PureVideo HD (VP4), 3DVision, HD Audio support and others are identical to the GT445M.
The GF108 core of the GTX 550M is related to the GF100 core of the GeFore GTX 480M, but offers only 96 shaders and a 128 Bit memory bus for both GDDR5 or DDR3. More information on the GF108 can be found on the GeForce GT 435M page.
The performance of the 550M depends on the used graphics memory. If using DDR3, the card is on a similar level with the Radeon HD 6750M. Demanding games such as Crysis 2 are playable in 1366x768 and high details. Higher resolutions at maximum settings will not be playable in demanding games like Metro 2033 or Bad Company 2. See below for detailed benchmark results.
A novel feature of the GF104/106/108 chips is the support for Bitstream HD Audio output via HDMI for Blu-ray playback. Similar the Radeon HD 5730, the GT 550M can transfer Dolby True HD and DTS-HD bitstream without quality loss to a HiFi receiver.
The GT550M offers the PureVideo HD technology for video decoding. The included Video Processor 4 (VP4) supports feature set C and is able to fully decode MPEG-1, MPEG-2, MPEG-4 Part 2 (MPEG-4 ASP - e.g., DivX or Xvid), VC-1/WMV9, and H.264 (VLD, IDCT, Motion Compensation, and Deblocking).
Furthermore, the GPU is able to decode two 1080p streams simultaneously (e.g. for Blu-Ray Picture-in-Picture).
Through CUDA, OpenCL and DirectCompute 2.1 support, the GeForce GT 550M can be of help in general calculations. For example, the stream processor can encode videos considerably faster than can a modern CPU. Furthermore, physics calculations can be done by the GPU using PhysX. Certain games, such as Mafia or Metro 2033, natively support this feature.
According to Nvidia, support for 3D Vision on the GT 500M series is also new. It enables the laptop to send 3D content (3D games, 3D Web Streaming, 3D photos, 3D Blu-Rays) to a built-in 3D-enabled screen or an external 3D TV if supported by the manufacturer.
The relative high power consumption of the GeForce GT 550M suits it for 15-inch or larger laptops. To save power, the card supports Optimus to automatically switch between the integrated graphics card from Intel and the Nvidia GPU. Most notebooks with GT 5xxM GPUs support this feature, but its implementation is dependent on the laptop manufacturer.
|NVIDIA GeForce GT 520M||NVIDIA GeForce GT 555M||NVIDIA GeForce GT 550M|
|GeForce GT 500M Series|
|48 -||144 -||96 -|
|Core||740 / 600 MHz||525 - 753 (Boost) MHz||740 MHz|
|Shader||1480 / 1200 MHz||1180-1505 MHz||1480 MHz|
|Memory||800 / 900 MHz||785-900 MHz||900 MHz|
|Bus||64 / 128 Bit||128/192 Bit||128 Bit|
|Max. Memory||1536 MB||3072 MB||1536 MB|
|DirectX||DirectX 11, 5.0||DirectX 11, 5.0||DirectX 11, 5.0|
|Technology||40 nm||40 nm||40 nm|
|Features||PhysX, Verde Drivers, CUDA, Optimus, DirectCompute, OpenCL, DirectX11, OpenGL 4.1|