Diablo IV confirmed to feature elective mode skill selection and Keyed Dungeons

Lilith - alleged endgame boss in Diablo IV (Source: Blizzard Entertainment)
Lilith - alleged endgame boss in Diablo IV (Source: Blizzard Entertainment)
A recent blog post by Diablo IV's lead systems designer, David Kim, confirms that the game will support elective mode-style skill selection and will also feature Keyed Dungeons. Kim also detailed itemization, endgame progression, power sources, and concluded by urging the members of the community to get involved by sharing their ideas.
Codrut Nistor,

Although Diablo IV is far from being complete, the fact that this title is — as David Kim puts it — "very much in active development" also comes with a big plus: the input of the player community can still shape the final product. However, the game's lead systems designer is also able to confirm a few features of this upcoming title.

According to the blog post that David Kim has published on Blizzard's official website, the UI shown at BlizzCon is far from final and Diablo IV will support Elective Mode-style skill selection at launch. The same source reveals that "Skill selection and assignment will always be completely open for all players."

The list of other elements that the aforementioned blog post touched include:

  • Itemization — still under development, the team is discussing how to add more depth and complexity to base items, including Rare ones.
  • Ancient Items — the community said that these items don't serve a clear purpose and now the initial designs are being revisited. More details about the future of these items will be shared in the future.
  • Endgame Progression System — the decision regarding limiting character leveling and experience or making them both infinite has not been made yet. In the end, the Diablo IV's team goal "is to create a meaningful system that provides clear choices depending on your preferred playstyle in the endgame."
  • Sources of Power — currently being redone to have "a good mix of power sources" that is taking into account the character's level, skills and their ranks, talents, and items.
  • Keyed Dungeons — unlike Rifts, KDs allow players to plan their approach before going in. This happens by revealing the monster types, events, and layouts that one should expect to face once in the dungeon.

These being said, we just need to be patient. After all, the Closed Beta is expected to arrive next year and the launch should take place in 2021 — late 2020 if we get lucky. As usual, feel free to drop your thoughts in the comments section.


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Codrut Nistor, 2019-11-20 (Update: 2019-11-20)
Codrut Nistor
Codrut Nistor - News Editor
Although I have been writing about new software and hardware for almost a decade, I consider myself to be old school. I always enjoy listening to music on CD or tape instead of digital files and I will not even get into the touchscreen vs physical keys debate. However, I also enjoy new technology, as I now have the chance to take a look at the future every day. I joined the Notebookcheck crew back in 2013 and I have no plans to leave the ship anytime soon.