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Diablo IV confirmed to feature elective mode skill selection and Keyed Dungeons

Lilith - alleged endgame boss in Diablo IV (Source: Blizzard Entertainment)
Lilith - alleged endgame boss in Diablo IV (Source: Blizzard Entertainment)
A recent blog post by Diablo IV's lead systems designer, David Kim, confirms that the game will support elective mode-style skill selection and will also feature Keyed Dungeons. Kim also detailed itemization, endgame progression, power sources, and concluded by urging the members of the community to get involved by sharing their ideas.
Codrut Nistor,
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Although Diablo IV is far from being complete, the fact that this title is — as David Kim puts it — "very much in active development" also comes with a big plus: the input of the player community can still shape the final product. However, the game's lead systems designer is also able to confirm a few features of this upcoming title.

According to the blog post that David Kim has published on Blizzard's official website, the UI shown at BlizzCon is far from final and Diablo IV will support Elective Mode-style skill selection at launch. The same source reveals that "Skill selection and assignment will always be completely open for all players."

The list of other elements that the aforementioned blog post touched include:

  • Itemization — still under development, the team is discussing how to add more depth and complexity to base items, including Rare ones.
  • Ancient Items — the community said that these items don't serve a clear purpose and now the initial designs are being revisited. More details about the future of these items will be shared in the future.
  • Endgame Progression System — the decision regarding limiting character leveling and experience or making them both infinite has not been made yet. In the end, the Diablo IV's team goal "is to create a meaningful system that provides clear choices depending on your preferred playstyle in the endgame."
  • Sources of Power — currently being redone to have "a good mix of power sources" that is taking into account the character's level, skills and their ranks, talents, and items.
  • Keyed Dungeons — unlike Rifts, KDs allow players to plan their approach before going in. This happens by revealing the monster types, events, and layouts that one should expect to face once in the dungeon.

These being said, we just need to be patient. After all, the Closed Beta is expected to arrive next year and the launch should take place in 2021 — late 2020 if we get lucky. As usual, feel free to drop your thoughts in the comments section.

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Codrut Nistor
Codrut Nistor - Senior Tech Writer - 5438 articles published on Notebookcheck since 2013
In my early school days, I hated writing and having to make up stories. A decade later, I started to enjoy it. Since then, I published a few offline articles and then I moved to the online space, where I contributed to major websites that are still present online as of 2021 such as Softpedia, Brothersoft, Download3000, but I also wrote for multiple blogs that have disappeared over the years. I've been riding with the Notebookcheck crew since 2013 and I am not planning to leave it anytime soon. In love with good mechanical keyboards, vinyl and tape sound, but also smartphones, streaming services, and digital art.
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Codrut Nistor, 2019-11-20 (Update: 2019-11-20)