Apparently Anthem's problems are because of the players
Apparently, a source within Electronic Arts has told MMOG Fails that Anthem has not been selling as well as it was forecast to because of the “vitriol” about the game that was being voiced by players, i.e. the people who actually bought the title. It’s believed the action RPG has grossed over US$100 million in digital revenue, but when big game releases nowadays can gross over US$1 billion, it’s easy to see why BioWare bosses got upset.
However, blaming the game’s “failure” on players seems cynical and ingenuous. Just as a game can be broken by users complaining about it on online forums, so a game can be made via the same avenues. If Anthem had been thoroughly tested before release, then possibly it would have avoided the whole PS4 hard crash issue that no doubt affected sales. Gamers complained about the grinding nature of the title, poor controls, repetitive gameplay, flat storyline…these are things BioWare could have improved upon during Anthem’s testing phases.
Anthem isn’t quite dead yet, but blaming players for its faults is certainly not the right way to win fans back. Many players have already quit because of the numerous bugs and unfinished feel of the game, so it’s up to BioWare and EA to woo them back with updates that fix Anthem’s issues (preferably updates that don't create more problems than they fix). Of course, the report comes from an unverified source and may not be true, but it does highlight what a troubled existence the game has already had.