Qualcomm Adreno 540 vs Qualcomm Adreno 505 vs Qualcomm Adreno 512

Qualcomm Adreno 540

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The Qualcomm Adreno 540 is an integrated graphics card in the Qualcomm Snapdragon 835 SoC for smartphones. It was introduced in early 2017 and can be found in high-end Android smartphones. 

The integrated GPU is based on the optimized architecture of the Adreno 530, but features clearly improved clock speeds (710 versus 624 MHz according to Anandtech) and better thermal stability. This is also thanks to the new 10 nm process the Snapdragon 835 is produced in. In the reference smartphone from Qualcomm, the Adreno 540 is able to beat or perform at a similar level as the fastest smartphone graphics cards on the market (e.g. the ARM Mali-T880MP12, ARM Mali-G71MP8 or Apple A10 GPU). Therefore, it should be perfectly suited for demanding 3D gaming and also mobile VR and 4K displays.

Qualcomm Adreno 505

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The Qualcomm Adreno 505 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 430 / 435 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth. Compared to the faster Adreno 506, the 505 is manufactured in the older 28nm process and offers less raw performance.

Qualcomm Adreno 512

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The Qualcomm Adreno 512 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 660 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).

According to Qualcomm up to 30% faster than the previous generation (Adreno 510?).

The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.

 

Qualcomm Adreno 540Qualcomm Adreno 505Qualcomm Adreno 512
ManufacturerQualcommQualcommQualcomm
Adreno 500 Series
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Adreno 540 @ 710 MHz
Adreno 530 @ 624 MHz
Adreno 512
Adreno 510
Adreno 509
Adreno 508 @ 650 MHz
Adreno 506 @ 650 MHz
Adreno 505 @ 450 MHz
Adreno 504 @ 450 MHz
Core710 MHz450 MHz
yesyesyes
DirectXDirectX 12DirectX 12.1DirectX 12.1
Technology10 nm14 nm14 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, DirectX 12OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)
Introduced22.03.2017 15.12.2015 15.12.2015
ArchitectureAdreno 500Adreno 500
CPUGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 835 (8998)8 x 2450 MHz? MHz710 MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 16794     avg: 53776.1     median: 56046 (11%)     max: 58360 Points
min: 7924     avg: 10176.1     median: 9713 (2%)     max: 13615 Points
min: 25561     avg: 28596.2     median: 29065 (5%)     max: 29496 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
17290 Points (2%)
5627 Points (1%)
3DMark - Cloud Gate Standard Score 1280x720
2359 Points (4%)
3DMark - Cloud Gate Standard Graphics 1280x720
4259 Points (2%)
3DMark - Fire Strike Score 1920x1080
min: 451     avg: 452     median: 452 (2%)     max: 453 Points
3DMark - Fire Strike Graphics 1920x1080
min: 508     avg: 513     median: 513 (1%)     max: 518 Points
3DMark - Ice Storm Standard Graphics 1280x720
17180 Points (2%)
10835 Points (1%)
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
min: 3586     avg: 4663.9     median: 4873 (36%)     max: 5269 Points
min: 482     avg: 612     median: 603 (4%)     max: 832 Points
min: 1887     avg: 2061.2     median: 2120 (16%)     max: 2151 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
min: 3682     avg: 5862.8     median: 6233 (22%)     max: 6475 Points
min: 423     avg: 533.6     median: 529 (2%)     max: 732 Points
min: 1734     avg: 1940.4     median: 2001 (7%)     max: 2033 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
min: 2866     avg: 3787.3     median: 3825 (55%)     max: 4101 Points
min: 0     avg: 357.4     median: 365 (5%)     max: 502 Points
min: 1270     avg: 1405.3     median: 1433 (21%)     max: 1442 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
min: 3324     avg: 4217.9     median: 4343 (52%)     max: 4490 Points
min: 0     avg: 298     median: 304 (4%)     max: 419 Points
min: 1134     avg: 1237.1     median: 1262 (15%)     max: 1268 Points
3DMark 11 - Performance 1280x720
min: 826     avg: 831     median: 831 (2%)     max: 836 points
3DMark 11 - Performance GPU 1280x720
min: 786     avg: 791     median: 791 (2%)     max: 796 points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 540
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 505
T-Rex HD Offscreen C24Z16 1920x1080 + Qualcomm Adreno 512
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 540
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 505
T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 512
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 43     avg: 55.2     median: 54 (10%)     max: 64 fps
min: 4     avg: 7.8     median: 7 (1%)     max: 19 fps
min: 20     avg: 22.4     median: 23 (4%)     max: 23 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 29     avg: 42.3     median: 40 (11%)     max: 58 fps
min: 4     avg: 11.4     median: 14 (4%)     max: 18 fps
min: 19     avg: 21.3     median: 21 (6%)     max: 23 fps
GFXBench - Aztec Ruins High Tier Onscreen
min: 8     avg: 12.4     median: 12 (8%)     max: 16 fps
min: 1     avg: 3.2     median: 3 (2%)     max: 4 fps
min: 3     avg: 4.9     median: 5 (3%)     max: 6 fps
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
9.7 fps (7%)
min: 0     avg: 1     median: 1 (1%)     max: 1 fps
min: 3     avg: 3.5     median: 3 (2%)     max: 4 fps
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 14     avg: 20     median: 20 (10%)     max: 26 fps
min: 2     avg: 5.1     median: 5 (3%)     max: 6 fps
min: 7     avg: 8.1     median: 7 (4%)     max: 9 fps
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 25     avg: 25.5     median: 25 (7%)     max: 26 fps
min: 2     avg: 3.2     median: 3 (1%)     max: 3 fps
8.6 fps (3%)
GFXBench - Car Chase Offscreen off screen
min: 22     avg: 24.5     median: 24 (6%)     max: 26 fps
min: 2     avg: 2.6     median: 2 (1%)     max: 3 fps
min: 8     avg: 8.9     median: 9 (2%)     max: 9 fps
GFXBench - Car Chase Onscreen on screen
min: 11     avg: 19.5     median: 15 (9%)     max: 50 fps
min: 2     avg: 4.4     median: 5 (3%)     max: 7 fps
min: 7     avg: 8.6     median: 8 (5%)     max: 9 fps
Basemark ES 2.0 - Taiji Free
33.5 fps (56%)
Basemark X 1.1 - High Quality
min: 38752     avg: 38762.5     median: 38762 (88%)     max: 38773 fps
8015 fps (18%)
Basemark X 1.1 - Medium Quality
44696 fps (99%)
min: 16486     avg: 16609.5     median: 16609 (37%)     max: 16733 fps
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
8356 Points (40%)
min: 2589     avg: 3292     median: 3292 (16%)     max: 3995 Points
min: 6741     avg: 6820.5     median: 6820 (32%)     max: 6900 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
3409 Points (54%)
min: 1032     avg: 1167.5     median: 1167 (18%)     max: 1303 Points
min: 2286     avg: 2288     median: 2288 (36%)     max: 2290 Points

Average Benchmarks Qualcomm Adreno 540 → 100%

Average Benchmarks Qualcomm Adreno 505 → 27%

Average Benchmarks Qualcomm Adreno 512 → 47%

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
low
Adreno 512:
30 fps  fps
med.
Adreno 512:
24 fps 30 fps ~ 27 fps
high
100%
Adreno 540:
40 fps  fps
75%
Adreno 512:
30 fps 30 fps 30 fps ~ 30 fps
Adreno 540:
»
Adreno 512:
»
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Adreno 540:
91 fps  fps
high
100%
Adreno 540:
91 fps  fps
49%
Adreno 512:
30 60 fps ~ 45 fps
Adreno 540:
»
Adreno 512:
»
Arena of Valor

Arena of Valor

2018
low
100%
Adreno 540:
60 fps 62 fps ~ 61 fps
51%
Adreno 505:
30 fps 31 fps 31 fps 31 fps 32 fps ~ 31 fps
98%
Adreno 512:
60 fps  fps
ultra
100%
Adreno 540:
60 fps 61 fps ~ 61 fps
49%
Adreno 505:
30 fps 30 fps 30 fps 30 fps 32 fps ~ 30 fps
82%
Adreno 512:
30 fps 60 fps 60 fps ~ 50 fps
Adreno 540:
»
Adreno 505:
»
Adreno 512:
»
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Adreno 540:
30 fps 60 fps ~ 45 fps
109%
Adreno 505:
42 fps 47 fps 47 fps 58 fps ~ 49 fps
133%
Adreno 512:
60 fps  fps
high
100%
Adreno 540:
60 fps 60 fps ~ 60 fps
80%
Adreno 505:
41 fps 46 fps 47 fps 58 fps ~ 48 fps
100%
Adreno 512:
60 fps  fps
Adreno 540:
»
Adreno 505:
»
Adreno 512:
»
Battle Bay

Battle Bay

2018
low
100%
Adreno 540:
121 fps  fps
high
100%
Adreno 540:
121 fps  fps
Adreno 540:
»
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 540:
55 59 59 60 60 60 60 60 60 60 60 60 ~ 59 fps
66%
Adreno 505:
30 30 30 30 30 30 fps 50 52 53 54 ~ 39 fps
51%
Adreno 512:
30 30 fps ~ 30 fps
Adreno 540:
»
Adreno 505:
»
Adreno 512:
»
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 540:
30 30 30 30 30 30 30 30 30 30 ~ 30 fps
100%
Adreno 505:
29 30 30 30 30 30 30 30 ~ 30 fps
high
100%
Adreno 540:
29 29 30 30 30 30 30 30 30 30 30 ~ 30 fps
87%
Adreno 505:
19 19 24 25 27 27 30 30 30 ~ 26 fps
97%
Adreno 512:
28 fps 29 30 fps ~ 29 fps
Adreno 540:
»
Adreno 505:
»
Adreno 512:
»

Asphalt 9: Legends

2013
low
Adreno 505:
27 fps 30 fps ~ 29 fps
Adreno 512:
28 fps 28 fps ~ 28 fps
high
100%
Adreno 540:
29.5 fps  fps
88%
Adreno 505:
24 fps 27 fps ~ 26 fps
98%
Adreno 512:
28 fps