Sony patent could dramatically downsize PS5 and PS6 games, addressing high SSD prices

The demand from AI data centers has driven up memory and SSD prices. PlayStation fans with large libraries often delete titles, rather than expanding PS5 storage. A new Sony patent suggests a way to trim file sizes without the drawbacks of cloud gaming.
Tech4Gamers found the document with a publication date of February 4th, 2026. Although the patent has a similar goal to a July 2025 filing, it outlines a different method for downsizing PS5 and, potentially, PS6 games. The concept involves downloading only critical assets or a launcher for a title. Code would run on a console or other device rather than a server, significantly reducing latency.

The Sony patent, titled "Asset Streaming System and Method," admits that lower-quality textures and audio are possible. A high-bandwidth internet connection would likely still be necessary for the best experience. Even so, competitive gamers may finally have a cloud gaming alternative without delayed inputs.
How small would future games be?
For PS5 games where timing isn’t as critical, a massive reduction in installation sizes is the main appeal. The initial package may only be 100MB, instead of 10GB or 100GB. As gameplay progresses, the process downloads files as needed while deleting unnecessary assets.
Unlike Xbox Series X owners, PlayStation users have more third-party PS5 storage upgrade options. Nevertheless, high SSD prices often force gamers to rethink purchasing the accessories. The hybrid cloud/local solution also has obvious benefits for Sony’s upcoming console.
Next generation AAA games are likely to consume even more space on systems. The patent offers relief, with buyers already concerned about a higher-than-anticipated PS6 price. While the manufacturer may opt not to raise the console’s storage capacity, the technology could prove impractical. Lower latency is an advantage, but it’s unclear to what degree image and sound clarity would be compromised.




















