Updated | PlayStation 5 lumbered with displaying some games in "fake 4K" and possibly struggling with SmartShift setbacks according to PS5 observers
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Update August 15: In a surprising turn of events, "Dusk Golem" has admitted to presenting "anecdotal statements" and simply wanting to level the field a bit more in favor of the Xbox camp. This shows how heated the PS5 vs. Xbox Series X discussion has now become.
Although some fans are calling the latest PlayStation 5-related opinions “FUD” (marketing term for “fear, uncertainty, and doubt”), it appears that it might not be just Microsoft’s next-gen console that is starting to lose some of its shine. While the Xbox Series X has been in the news in regard to issues with exclusive titles, it’s now the turn of the PS5 to make some headlines that are potentially more perturbing than just a delayed game.
First up, is another comment from AestheticGamer (“Dusk Golem”), who we recently reported about stating that the PS5 would be more expensive and slower than its Microsoft rival. This time, the opinion shared suggests that Sony’s console is causing developers to struggle because of its unconventional hardware. Apparently, the PS5 may even have to resort to displaying graphics in “fake 4K” (via upscaling) because of the supposed problems devs are facing, while the Xbox Series X is not creating the same issues because of its more standard and more powerful hardware.
On top of this, Jeff Grubb has been throwing his own spanner into the PS5’s works by suggesting that the console’s AMD SmartShift technology (that dynamically shifts power between the CPU and GPU when required) and the variable processing rates could further exacerbate game development issues, along similar lines as the comment made by AestheticGamer. However, it seems more likely that Sony would have considered these potential problems during the PS5 console’s original development process and supplied game makers with the necessary instructions to get the best performance out of the novel components.