PUBG 5.2 now live with Labs, Vikendi tweaks, and more on PC and consoles
PUBG 5.2 is now up and running for both PC and console players, and the most important change is the introduction of PUBG Labs, defined as "a new destination for where you can try our latest game modes and help us refine them into greatness." The Public Test Server is free for anyone who already owns a copy of the game.
User feedback is very important for online games nowadays and the latest PUBG update, labeled 5.2, comes with a big improvement in this area: PUBG Labs. Obviously, there is more to this update to Season 5 than just the aforementioned "new way for you to contribute to the evolution of the Battlegrounds."
Available for both PC (via Steam) and console (Xbox One and PlayStation 4) players, PUBG 5.2 comes with a facelift for the Vikendi map that aims to bring effective sniper strategies into focus, a Spike Trap, as well as a few quality of life improvements to console controllers.
Back to PUBG Labs, we should add that this community-driven space will offer multiple experimental features to try out before they are being perfected and eventually turned into permanent game additions. The list of such features includes play modes, rule sets, and maybe even some new vistas.
In addition to the above, PUBG 5.2 also comes with a wide range of minor tweaks and fixes to gameplay balance, terrain, and towns in Vikendi, a Way Point feature, auto attachment, weapon impact sounds, swimming and diving balance, and more.
Codrut Nistor - Senior Tech Writer - 6324 articles published on Notebookcheck since 2013
In my early school days, I hated writing and having to make up stories. A decade later, I started to enjoy it. Since then, I published a few offline articles and then I moved to the online space, where I contributed to major websites that are still present online as of 2021 such as Softpedia, Brothersoft, Download3000, but I also wrote for multiple blogs that have disappeared over the years. I've been riding with the Notebookcheck crew since 2013 and I am not planning to leave it anytime soon. In love with good mechanical keyboards, vinyl and tape sound, but also smartphones, streaming services, and digital art.