Gaming market expected to balloon past $90 billion USD by 2020
Working For Notebookcheck
Are you a techie who knows how to write? Then join our Team!
German-English-Translator - Details here
The Great Setup recently collected and published a treasure trove of data related to games and the gaming market as a whole. Much of the data is one to two years old, but having them all on one convenient page makes it easier to see the bigger picture. In short, gamers are becoming more important than ever before to the eyes of manufacturers with expected growth rates and revenue trending upwards worldwide.
Perhaps the most notable statistic is that the gaming market could be worth over 90 billion USD by 2020 up from 78.61 billion in 2017 to represent an increase of 14.5 percent over the span of three years. The slow-but-steady rise reinforces the current laptop gaming market trend where gaming notebooks are expected to sell more and more each year in contrast to the stagnating sales of Ultrabooks and tablets.
Not every aspect of gaming is growing, however. Sales of physical media like game discs continue to fall and traditional gaming consoles are projected to become smaller in terms of revenue share. Nonetheless, digital sales and the continuing rise of smartphone/tablet games appear to be making up the difference and then some.
We've collected a few of the more interesting graphs below, but we highly recommend visiting the source for even more factoids on YouTube, Twitch, eSports, gender distribution, and others.
Top 10 Smartphones
Smartphones, Phablets, ≤5-inch, Camera SmartphonesNotebookcheck's Top 10 Smartphones under 160 Euros