Cyberpunk 2077 will finally be playable from tomorrow, ahead of which NVIDIA has published its system requirements for the triple-A game. At least a GTX 1060 or GTX 1660 SUPER is recommended to play the game at 1080p and high graphics settings, but the standard of GPUs shoots up for 1440p and beyond. An RTX 2060 is needed for 1440p and Ultra gaming, while you will need an RTX 2080 SUPER or an RTX 3070 for 4K at Ultra graphics settings.
Those requirements only apply if you have ray tracing disabled. Enabling DLSS pushes the game's GPU requirement up to an RTX 3070 at 1440p and an RTX 3080 at 4K. However, the table above does not tell the whole story. NVIDIA also published several official benchmarks for Cyberpunk 2077, which paint it in a particularly power-hungry light.
As the screenshots below demonstrate, Cyberpunk 2077 is currently unplayable at 4K on ultra settings with ray tracing enabled, unless one also uses DLSS. Even the RTX 3090 only manages 22 FPS with DLSS disabled, while the RTX 3080 averages an equally abysmal 15.5 FPS. It is not much better at 1080p either, where the RTX 3090 and RTX 3080 average 67.8 FPS and 59.5 FPS, respectively.
Ultimately, the only way to maintain 60 FPS on ultra graphics with ray tracing enabled is to enable DLSS, unless you are willing to game in 1080p with the RTX 3090. DLSS Quality mode makes Cyberpunk 2077 playable on the likes of the RTX 3060 Ti in 1080p and 1440p, albeit at 40 to 60 FPS.
It will be interesting to see how the PlayStation 4 and Xbox One handle Cyberpunk 2077 too, considering their inferior hardware. Presumably, the game will run at a much lower quality than it can on PC, potentially only at 30 FPS, too.