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Cyberpunk 2077 Patch 1.1 meets with mixed response as developers introduce a new game-breaking bug

Patch 1.1 is the first of two major patches that CDPR has planned for Cyberpunk 2077. (Image source: CDPR)
Patch 1.1 is the first of two major patches that CDPR has planned for Cyberpunk 2077. (Image source: CDPR)
The first major patch for Cyberpunk 2077 has arrived, with CDPR promising to have addressed numerous problems in its latest game. Sadly, the company has introduced a new game-breaking bug as of Patch 1.1, and it is one that is difficult to avoid.

CDPR has delivered the first major patch for Cyberpunk 2077, and right on schedule. Patch 1.1 is the first update that the game has received this year, following the release of several hotfixes that CDPR pushed after the game's release. According to the patch notes, Patch 1.1 contains the following changes for Cyberpunk 2077:


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). 
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

In short, CDPR has included a lot of fixes in Patch 1.1, for which its developers should be applauded. However, a new game-breaking bug also found its way into Patch 1.1, as brought to our attention by Forbes. Now, in the Down on the Street mission, V will get stuck when Takamura calls, and Takamura will not say anything.

Reloading the game will not address this issue, and you will be unable to continue the mission. Down on the Street is part of the main quest too, so it cannot be avoided like a side quest or gig. CDPR has a workaround though, which should serve as a solution until Patch 1.2 arrives:

  • Load an older save file before Takamura and V leave Wakako's office.
  • V must finish the conversation with Takamura outside the office right away.
  • Right after the conversation and updated quest progression, skip 23 hours.
  • This should trigger the holocall and the correct conversation.

Ultimately, it is excellent to see CDPR fixes so many bugs within Cyberpunk 2077, even if many persist, from our experience. Texture pop-in continues to plague our game, for example, despite running it on a high-end PC. Hopefully, CDPR's solution to the latest game-breaking bug works on all saves.

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2021 01 > Cyberpunk 2077 Patch 1.1 meets with mixed response as developers introduce a new game-breaking bug
Alex Alderson, 2021-01-24 (Update: 2021-01-24)