Autodesk releases an NVIDIA Studio Driver for Maya, making it RTX-compatible
Autodesk has released a new driver for Maya, its 3D animation software. It confers improved compatibility with RTX cards, such as those found in creator-focused NVIDIA Studio PCs. It also allows this suite to denoise in a manner powered by AI for the first time.
This NVIDIA Studio Driver also applies to Arnold, the default renderer for Maya and for 3ds. It can be inslatted in the latest version of both: Arnold 6 and Maya 2020. Therefore, the two can now run on the latest ray tracing-capable graphics cards from that OEM, and also on RTX Server. Autodesk asserts that the update makes rendering time on systems with RTX GPUs considerably shorter compared to high end desktop SoCs.
The new driver works with the GPU version of Arnold. It can be activated in this program and Maya 2020 in Rendering editors->Render Settings->System->Render device. This NVIDIA Studio Driver also supports Unreal Engine 4.24, which confers new features such as Universal Scene Description and Visual Dataprep. Finally, Maya 2020 and Arnold 6 now ship with RTX On for NVIDIA ray tracing-accelerated features.