Notebookcheck
30.07.2009 14:28

ATI plans on upcoming Evergreen mobile parts

Category: notebook components
By: Pallab Jyotee Hazarika

It comprises of Manhattan, Broadway and Park chips

The rumor is running strong, and tweakers.net is one of the frontrunner in spilling the beans. ATI is reportedly planning a series of mobile GPUs shortly, nine separate mobile parts including three GPUs with three variants each. The family is called Manhattan; the chips are Broadway, Madison, and Park. Each has a high end XT, amid range Pro, and a low end LP variant, but some of those names may change before eventually got released. Since they are part of the Evergreen series, they obviously are all 40nm, DirectX 11 and should be notably faster than their mobile M9x predecessors – as reported by Semiaccurate.

Power is said to be 45-60W for the GDDR5 Broadway XT, relatively less to 30-40W incase of the Pro, and the GDDR3 based LP takes only 29W. Madison uses GDDR5 for the 20-30W XT, either GDDR3 or 5 for the 20-25W Pro, and 15-20W for the GDDR3 based LP. Park goes down from there, 12-15W for the GDDR5 XT, 10-12W and sub-8W for the Pro and LP respectively, both of which use GDDR3. As with the 7xx parts, the memory controller will allow vanilla DDR3 in place of GDDR3 as well – informs Semiaccurate.

Broadway and Madison should be released in August and Park is expected by November. They are notebook parts, but looking at their compatible with the M9x, you might just see one or two on desktop as well.

It is to be noted that the Nvidia GT215 series is set to come out in December, much later than expected. Nvidia missed their internally promised mid-July deadline, and for now, nothing is on the horizon. A full-scale release can happen well up till Q2 of 2010. So at least at this point, we would be very surprised if Nvidia was at all competitive against Evergreen or Manhattan until 2H/2010, but even that is optimistic.

Evergreen

ATI, graphics business unit of Advanced Micro Devices, demonstrated Evergreen a few months ago which is the world’s first series of GPUs that support the next-generation DirectX 11 API. The key new innovations of DirectX 11 include Compute Shaders, Tessellation, Multi-Threaded Rendering, HDR Compression, Dynamic Shader Linkage and some others that may take the experience to a new level. The new capabilities are expected to enable richer graphics experience as well as standardized approach for using GPUs for general-purpose computing.

For our own comprehensive Graphics card comparison chart, go here.


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Author: Notebookcheck, 2005-09-20 (Update: 2010-02-10)