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The gaming market is now estimated to be worth over US$256 billion by 2025

The gaming market may stay quite healthy until at least 2025. (Source: Sony)
The gaming market may stay quite healthy until at least 2025. (Source: Sony)
The latest market research reports on gaming worldwide indicate that this space has grown to about US$159 billion in 2020. Furthermore, this value is thought to grow to US$256.97 billion over the next 5 years. This may be influenced by factors that include cloud gaming, the rise of e-sports and the increased importance of in-place entertainments.
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According to the analyst group New Zoo, the total number of gamers worldwide grew to 2.7 billion in 2020, generating US$159.3 billion for this market this year. Of these, a surprising 2.6 billion were reported to be mobile gamers.

This majority is apparently due to the relatively low barrier of entry into the market; OEMs and chip-makers in that sector do often gear their designs and marketing towards gaming proficiency, after all. Their section of the market may be responsible for up to $77.6 billion of the global gaming revenue by the end of 2020 (a 13.3% year-on-year growth), even though only an estimated 38% of the users in question played paid titles.

Apart from this, the Covid-19 pandemic was also (somewhat inevitably) cited as a factor in the fortunes of mobile gaming, as well as in those of gaming on all other platforms as well.

These pursuits were found to be a source of readily-accessible "escapism" and entertainment for users in 2020. Therefore, New Zoo now projects that the market will cross the US$200 billion threshold by 2023.

Indeed, another research group called Mordor Intelligence has released estimates pointing to a value of US$256.97 billion by 2025.

This may be attained through the increased prominence of online gaming: Mordor has also found that 29% of gamers in the US polled reported spending more time doing so to connect with friends during 2020 lockdown or quarantine periods.

This, along with other influences such as cloud gaming and the increasing legitimacy of e-sports as a profession, is now also thought to drive the market as a whole to its new five-year projections.

In terms of cloud gaming, its services arm has been found to be led by companies such as T5-Labs, G-Cluster, Gaikai, and Onlive, this last of which has secured contracts from clients such as Disney Interactive, Epic Games, Atari, Sega and Ubisoft to distribute their titles via streaming.

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Deirdre O'Donnell
Deirdre O'Donnell - Senior Tech Writer - 4252 articles published on Notebookcheck since 2018
I became a professional writer and editor shortly after graduation. My degrees are in biomedical sciences; however, they led to some experience in the biotech area, which convinced me of its potential to revolutionize our health, environment and lives in general. This developed into an all-consuming interest in more aspects of tech over time: I can never write enough on the latest electronics, gadgets and innovations. My other interests include imaging, astronomy, and streaming all the things. Oh, and coffee.
contact me via: LinkedIn
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2020 12 > The gaming market is now estimated to be worth over US$256 billion by 2025
Deirdre O'Donnell, 2020-12- 1 (Update: 2020-12- 1)