The Legend of Zelda: Breath of the Wild shines in 8K emulation with ray tracing enabled
Undoubtedly, the Wii U, Switch and Switch Lite will not always be the only official ways to play Legend of Zelda: Breath of the Wild. Nintendo has a habit of remastering games for newer consoles, so we will probably see Breath of the Wild running on more powerful Nintendo hardware within the next decade or so. There are rumours about Nintendo releasing an updated Switch soon too that may even support NVIDIA DLSS.
Until then, Digital Dreams has shown what Breath of the Wild looks like in 8K with ray tracing enabled. The YouTuber has recorded their footage on a high-end PC, although they have not disclosed which components they have used. Nonetheless, we do know that they used the Cemu emulator with Reshade, or the (Pascal Gilcher) RayTraced Global Illumination shader to be precise.
Unsurprisingly, Breath of the Wild looks exceptional at such a high resolution. Lighting looks more realistic and textures are sharper, for example, which is a considerable improvement on playing Breath of the Wild in the Switch's handheld mode. The game appears to have a more stable framerate, albeit with the downside of texture pop-in. Digital Dreams has published a guide for setting up Breath of the Wild on Cemu with Reshade and ray tracing enabled too, which you can follow here.