SVOGI and better animations, but no ray-tracing for on PS5 or Xbox Series X/S: Crytek highlights key features in the upcoming Crysis 2 remaster
With just a day to go prior to its October 15th release, a pair of Crytek employees streamed live gameplay footage of Crysis 2 Remastered on Twitch. The live Twitch footage showcased a host of significant visual enhancements built into the game, as well as general quality-of-life improvements.
A list of the improvements in place was shared alongside the Twitch stream, giving potential buyers a clearer picture of what Crytek’s put into the remaster. Most notable are a number of improvements to screen-space effects. Crytek’s deploying Screen Space Shadowing, Screen Space Direction Occlusion, and SSGI global illumination. We also see improvements to SVOGI, Crytek’s voxel-based GI solution. Crytek’s also added in enhanced, 60 FPS weapon and water animations.
Notably, Crytek appears to have passed over both current and next-gen consoles when it comes to ray-tracing. The improvement list states that software and hardware ray-tracing are both exclusive to PC. Considering that the original Crysis remastered featured software ray-tracing even on eighth-gen platforms like the PS4 Pro and Xbox One X, this omission is puzzling. The lack of RT, though, will hopefully mean enhanced performance relative to Crysis Remastered.
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