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S-Game says GTA 6 did not drive Phantom Blade Zero release delay

A screengrab from Phantom Blade Zero
ⓘ S-Game
A screengrab from Phantom Blade Zero
S-Game has delayed Phantom Blade Zero from September 9 to October 29, with director Qiewi “Soulframe” Liang saying the decision is driven almost entirely by polish, bug fixing, and optimization rather than concerns over GTA 6. Liang says the studio is focused on making the Unreal Engine 5 action RPG run well across a wide range of hardware, including Steam Deck, while avoiding the need for a large day-one patch.

The developers at S-Game, who seemed to appear out of nowhere, revealed an over-the-top action RPG packed with martial arts and blockbuster-style trailers. Now, with what is expected to be the biggest release of the decade, Grand Theft Auto VI, slated for November 19, the Phantom Blade Zero team has moved its release date from September 9 to October 29, as announced in Sony’s latest PlayStation State of Play.

This puts Phantom Blade Zero’s release merely three weeks behind GTA 6. Many wonder if the developers at S-Game are concerned about the overlap, but S-Game CEO and Phantom Blade Zero director Qiewi “Soulframe” Liang explained his reasoning behind both the delay and the final release date in an interview with PC Gamer. Liang reportedly doesn’t focus much on traditional marketing, as the Phantom Blade Zero gameplay trailers have already done most of the heavy lifting. Soulframe said:

“Many people think we may have some marketing strategy to move it out of the overcrowded September window, and some are very worried that it’s closer to November. We don’t think about any of this. We only think of the quality of the product itself. I don’t think competition can influence, much, the success of a work. Only the product itself matters. So I would say 99% of the decision was about development.”

GTA VI's release does not seem to be a primary factor

When directly asked about Rockstar Games’ upcoming GTA VI release and the marketing campaigns that are yet to follow, leading up to Phantom Blade Zero’s launch, the CEO of S-Game gave an ambivalent response:

“I have no idea, actually. We don’t think about what’s happening there. We don’t even think about the competition, what’s launching before or after. What matters is how polished the game is, and if we have one or two extra months, we can fix more bugs and do more optimizations so that we don’t need a huge day-one patch.”

Rather than focusing on GTA VI’s release, Liang is more concerned with ongoing memory constraints and hardware challenges, as S-Game wants to optimize Phantom Blade Zero to run respectably even on the Steam Deck, despite being a heavily detailed Unreal Engine 5 game. 

Shifting focus away from GTA 6’s release, the CEO of S-Game said:

“This year, hardware prices are going up, and people who want to replace their hardware may postpone their upgrade plans, so we think we need to let the game be played by as many players as possible without reducing the quality.” 

In a separate post on X, Liang stated:

“We do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.”

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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2026 06 > S-Game says GTA 6 did not drive Phantom Blade Zero release delay
Rahim Amir Noorali, 2026-06-14 (Update: 2026-06-14)