PlayStation 5 killer? Nvidia GeForce Now's Intel CC150 CPU and RTX T10-8 GPU tested on Geekbench and Ashes of the Singularity
PlayStation 5 killer? Die-hard console fans would vehemently disagree that Nvidia’s GeForce Now service has the capability to expedite the demise of the next-gen gaming platform, months before it’s even released. However, there is a reason why Microsoft’s Phil Spencer recently opined that it was Amazon and Google, not Nintendo and Sony, that were the Xbox maker’s main competitors. It seems cloud-based services are the way forward…but surely the PS5’s powerful specs can prevent it from being overwhelmed by a simple streaming service like Nvidia GeForce Now?
It appears the components of the GeForce Now service have been put through their paces on Geekbench and Ashes of the Singularity. The 8-core, 16-thread Intel CC150 CPU and Nvidia’s own GeForce RTX T10-8 combined together to pull out a score of 2,600 on Ashes of the Singularity, at the Crazy (1080p) preset. A look through the current record charts will show this is not a massive score, and the average FPS rate recorded for all batches was only 27.1 FPS. But this is a sharing service being tested here, whereas the PS5 will have its CPU and GPU strength all for itself and its user.
The Geekbench OpenCL score is more interesting as it offers a speculative comparison. Again there is mention of the Intel CC150 chip and the Nvidia GeForce RTX T10-8 graphics processor, leading to the conclusion that this is GeForce Now being benchmarked here. The final score is 46,131, which if you look at the leaderboard charts puts this system in the same vicinity as devices featuring an AMD Radeon RX 5700 XT or a GeForce GTX 1070. Surely the AMD GPU in the PS5 will pulverize this score? It should depending on which rumors you believe in regard to its performance equivalency – but Nvidia will be readily able to upgrade GeForce Now’s server components over the coming years.
Nvidia GeForce Now is not going to kill the PS5, but it could certainly dent sales. There is plenty of argument for the advantages that cloud-based gaming can bring, but there is also the heavy dependency on connection speeds and latency. The PS5 will have exclusive titles that gamers will want access to, which will help boost its success and survival for years to come. But it was Ubisoft’s Yves Guillemot who predicted that hardware such as next-generation consoles will eventually have to make way for game-streaming services.