NVIDIA Deep Learning Anti-Aliasing (DLAA) set to boost image quality in The Elder Scrolls Online
During Zenimax’s livestream presentation on updates for The Elder Scrolls Online, the company made an interesting announcement about a new NVIDIA technology - Deep Learning Anti-Aliasing (DLAA). The new anti-aliasing tech will debut in The Elder Scrolls Online and builds on DLSS’s AI-powered approach, minus the upscaling, focusing entirely on image quality instead.
During the livestream event, ESO’s Creative Director, Rich Lambert had this to say about DLAA: “What you get is absolutely incredible anti-aliasing. It's unbelievable, it's crazy how good it is.”
While details about DLAA are scarce on the ground, the Zenimax presentation makes it likely that fundamentally, we’re looking at DLSS running at native resolution. DLSS works by comparing frames rendered at a sub-native resolution to a “ground truth” training sample with 64x supersampling. This means that reconstructed DLSS images, especially in Quality Mode, already offer high-quality AA, since the image is reconstructed from a supersampled reference point. With DLAA, it’s likely that we’re looking at something similar, except that the AI algorithm has a full-resolution base image to work with, meaning even better image quality.
This means that DLAA would be a great fit in games like Doom: Eternal, Necromunda: Hired Gun, and ESO, where framerates without DLSS/DLAA are already very high. DLAA could then up image quality without the massive performance hit of brute-force techniques like sparse-grid supersampling.
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