An estimated US$150 billion will be spent on games in 2019
A recent report indicates that there are now over 2.5 billion gamers in the world. Together, they are projected to spend a total of US$152.1 billion on this pursuit this year alone. This is a 9.6% increase in this expenditure compared to 2018. This publication also puts mobile as the dominant sector in the gaming market, having accrued 45% of it in 2019.
This sector is now associated with a valuation of $68.5 billion, which is a year-on-year (YoY) increase of 10.2%. 80.1% of this revenue is projected to come from smartphones, with the rest made up by gaming on tablets and other mobile devices. On the other hand, at just 23.5% (or $35.7 billion) of the market, the PC sector is estimated to be the least successful in 2019.
Then again, the new figures suggest that these revenues will not look as impressive compared to those projected for 2022. The mobile sector is thought to grow to a worth of $95.4 billion, whereas the console sector will generate $61.1 billion (compared to $47.9 billion in 2019).
Ironically, it is thought that the rate at which these gains are made may decline slightly between now and 2021, as new PlayStation and Xbox generations become available. These events may cause gaming budgets to be devoted to their purchase instead.
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