The next generation PlayStation and Xbox consoles have become the talk of the town lately as leaks and rumors keep popping up. Both the PS6 and the next Xbox seem to be shaping up to be significantly more powerful than the current generation. The PS6 in particular, is expected to deliver up to 10x ray tracing (RT) performance compared to the PS5 and now, the latest information claims it will be even better than the RTX 5080.
Moore’s Law is Dead (MLID) has been the source of many PS6 and next-gen Xbox leaks. Once again, during the latest Broken Silicon podcast episode (clip linked below), the leaker shared that the PS6 will have better ray tracing performance than the RTX 5080 GPU. Citing his previous leaks about 10x RT performance compared to the base PS5 and Sony’s up to 3x performance gains advertising for the PS5 Pro, MLID extrapolated that RDNA 5 (expected PS6 GPU) will double the performance of RDNA 4-based GPU in the PS5 Pro.
The leaker then confidently concluded that the PS6’s RT performance will be at the least better than the RTX 5080’s RT capabilities, if not at par with RTX 5090. Last week, it was reported that the PS6 will have Radeon RX 9070 XT level performance, but MLID states while that may be true for rasterization, RT performance will be significantly higher.
Recent leaks have hinted at Sony working on a traditional console which will be the PS6, codenamed Orion, as well as a handheld device codenamed Canis. The handheld is said to be powered by four Zen 6c CPU cores, an RDNA 5 iGPU with 12-20 RDNA 5 Compute Units and 1.6-2 GHz boost clocks. It is expected to outperform the ROG Ally X that is powered by the AMD Z1 Extreme APU.
It should be noted that these are just leaks at this point and neither Sony, nor Microsoft, have shared any spec details about their next gen consoles. Both have, however, confirmed that they’re once again partnering with AMD for the hardware.