The Metal Gear Solid 3 remake release date isn’t until August 28th, but gamers are already anticipating frame rate drops. Early reviews have described stuttering issues that can plague Unreal Engine 5 games. Content creator Synth Potato highlighted how many titles using the tools struggle with performance. Followers are sharing their frustrations with replies to the trending social media post.
Synth Potato listed other recent releases, including Mafia: The Old Country, that suffer from choppy visuals. Some critics blame developers for not optimizing games for consoles or common PC configurations. Nevertheless, the diehard gamer believes that it’s unlikely that so many talented coders are to blame. Instead, the common denominator is Unreal Engine 5, which an increasing number of studios rely on.
Developers aren’t forced to use the Epic Games engine. However, it’s usually more economical than creating a custom in-house alternative. Also, it provides access to perks like ray tracing and global illumination. Both publishers and hardware manufacturers use these features to tempt gamers.
With Unreal Engine 5 games taxing systems, gamers may turn to AI upscaling to boost frame rates. While DLSS and FSR can be effective, they may introduce blurriness or artifacts. That drawback was apparent in Digital Foundry’s technical analysis of the Metal Gear Solid 3 remake. With PSSR active on the PS5 Pro, the site found that the game looks arguably worse on the console. Adding to the disappointment, frame rates were often superior in the less expensive PS5’s performance mode.
The modernized Konami classic may fare better on some desktops and laptops. Metal Gear Solid 3 remake reviews suggest that stuttering is reasonable even with less-than-top-end GPUs. Still, many PC gamers with capable hardware find the 60 fps cap too limiting and scoff at the 100 GB storage requirement.