The Last of Us Part 1 v1.0.1.6 Patch deployed to address PC performance issues
Naughty Dog delayed The Last of Us Part 1's PC launch to better optimize the game. It was, after all, the first of its kind to launch of PC. Unfortunately, its launch was nothing short of a disaster due to its laughable bad performance on even top-of-the-line machines. Naughty Dog has now deployed a hotfix for the said problems via The Last of Us Part I v1.0.1.6 Patch. Its changelog is as follows:
- Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
- Added additional diagnostics for developer tracking purposes
- Increased animation streaming memory to improve performance during gameplay and cinematics
- Fix for crash on boot relating to game save file
Whether or not the patch addresses the laundry list of issues faced by The Last of Us Part I players remains to be seen. Currently, the elephant in the room is the obnoxiously long shader compilation times that bring even the best CPUs to their knees. On top of the numerous in-game glitches, there seems to be a memory leak. Gamers with older hardware are also unable to start the game despite meeting its already high requirements.
Unsurprisingly, The Last of Us Part 1's Steam review scores are quite poor. The situation is unlikely to change anytime soon, as it could take Naughty Dog multiple patches to quash all of the game's bugs. Furthermore, the game hasn't been out for very long and more glitches could surface once players have made sufficient progress in the story.
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