Megabonk arrived on Steam September 18, 2025, as an action roguelike survival game from the solo-studio vedinad. What it promises is quite familiar, premise-wise. It has random maps, waves of enemies and bosses, loot, character unlocks, and upgrades. But the way it stitches together mechanics, pace, and style feels like more than just another entry in the said genre.
Players have to start small - one character, basic weapon, little power. As you hack through hordes, you gather experience, unlock items, weapons, tomes, and new abilities. There are over 70 items and more than 20 characters to unlock, each with its own unique traits. On top of that, the game includes some 240 in-game quests, so you can keep experimenting.
What makes Megabonk particularly interesting is its mix of styles. It comes with the auto-shooting build loops and addictive upgrade rhythm of Vampire Survivors, but it does so in a 3D space with more movement, verticality, and direct combat feel. Essentially, you’re not just watching things happen, you’re darting, bonking, avoiding, chasing etc. It also borrows from Risk of Rain 2’s open-map design, scaling challenge, and the sense of space while battling hordes. Critics are describing it as "Vampire Survivors on steroids," which fits: flashes of loot, chaotic swarms, and that satisfying feedback when you upgrade a build just right.
The overall tone of the game is quite quirky, in fact. Skeletons with skateboards, monkeys in shades, odd weapons, weird power-ups, flashy loot effects - it is clear that the Megabonk isn't trying to be serious or grim. That gives it personality, and in many previews, that humour improves the gameplay.
Megabonk is also pretty forgiving, system-requirements-wise. It doesn’t demand a high-end rig. Minimum specs are accessible (2 GB RAM, modest graphics), and it supports Windows and Linux / SteamOS. It’s also Steam Deck (curr. $752 on Amazon) verified, and controller support is present as well.
The launch period came with a 15% discount (until October 2), pricing Megabonk at $8.49, which is reasonable for what it offers. Reviews have been overwhelmingly positive. Early player count peaked around 18,000 concurrent users. Word-of-mouth looks to play a huge factor here, especially since many streamers are playing it as well. One limitation at present is the lack of multiplayer or co-op. It’s strictly single player for now. The developer has said multiplayer wasn’t built into the core design, so adding it later would require a lot of rebalancing and rewriting.
You can check the Steam store page for Megabonk here.




















