Sony's PlayStation platform has a very loyal fanbase, and the company's latest PlayStation 5 Pro was launched to much fanfare and criticism alike. The console's pricing received a collective groan from the gaming community, and the PS5 Pro's samples were hard to tell apart from those of the vanilla PS5 in the official demos.
While the upcoming $700 PlayStation 5 Pro does feature a much faster GPU with 67% more CUs and faster VRAM allowing for a claimed 45% increase in performance, its CPU remains the same as its non-Pro sibling (currently $499 on Amazon). Sony's Mark Cerny announced that the PS5 Pro focuses on what he referred to as the 'big three' - faster GPU, the AI-powered PSSR upscaler, and better ray tracing performance.
Whether or not Sony's 'big three' trio is sufficient to justify the sinfully high pricing of the PS5 Pro (which is excluding a disk drive and stand, mind you), remains to be seen. That being said, in an interview with IGN, Digital Foundry's Richard Leadbetter claimed that a PC with approximately the same performance as the PS5 would 'cost a fair bit more'. The video of his interview can be found below.
However, this should hardly come as a surprise to anyone. A console, by design, is meant solely for gaming and can do little else. A PC on the other hand is a productivity tool intended to run a vast array of different software, including games. Therefore, a console being more bang for the buck than an equivalent PC in terms of gaming performance is no fact to be proud of, but rather the correct way for things to be.
With that being said, the PlayStation 5 Pro, while undoubtedly pricey, is still a more affordable option for high-end gaming as compared to a dedicated PC - a fact that is compounded by the many exclusive titles that the PlayStation platform boasts, as well as the console-first nature of many renowned game studios.
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