Nvidia claims it is now very easy to implement DLSS support for Unreal Engine 4 games, presents System Shock and Fabled Woods as latest examples
When Nvidia first announced DLSS 2.0 last year, the big focus was on the performance improvements, yet the ease of integration was still a bit lacking. This aspect was later given a huge boost by the developers at Epic who managed to integrate support for DLSS 2.0 in Unreal Engine 4. The DLSS adoption should soon see quite the improvement, as Epic now offers a UE 4.26 plugin that allows game developers to easily implement DLSS for their games. Nvidia demonstrates this in its latest announcement that highlights the DLSS performance improvements on upcoming games like System Shock and Fabled Woods.
System Shock (the remake) is already available as a demo on the Epic store and its DLSS implementation is able to essentially double the fps in 4K. This allows even the RTX 2060 GPUs to offer more than 60 fps, while the RTX 3000 cards offer at least ~100 fps. Nvidia promises that lowering the resolution to 1440p could boost the fps counts to at least 144 even for the lower-end RTX 2000 cards. Note that these tests are not have ray tracing enabled.
Nvidia also presents Fabled Woods as an example. This game supports both DLSS and ray tracing and the performance gains at 4K appear to be in the 2.5x range across all RTX GPUs. When activating ray tracing, even the best GPUs struggle, but with the aid of DLSS, the performance is dramatically increased. Nvidia proudly notes that the Fabled Woods developers were able to implement the UE DLSS plugin in less than a day.
With such speedy implementations, we can expat the list of DLSS-ready games to significantly expand in the near future.
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