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Nvidia claims it is now very easy to implement DLSS support for Unreal Engine 4 games, presents System Shock and Fabled Woods as latest examples

We should soon see many more DLSS-enabled games thanks to the simplified integration facilitated by Epic.  (Image Source: Nvidia)
We should soon see many more DLSS-enabled games thanks to the simplified integration facilitated by Epic. (Image Source: Nvidia)
Thanks to the new UE4 DLSS plugin created in collaboration with Epic, game developers can now add DLSS support to their games in less than a day. The performance boost offered through the DLSS implementation can especially be seen in games with ray tracing enabled where the fps counts can be increased by 2.5X.

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When Nvidia first announced DLSS 2.0 last year, the big focus was on the performance improvements, yet the ease of integration was still a bit lacking. This aspect was later given a huge boost by the developers at Epic who managed to integrate support for DLSS 2.0 in Unreal Engine 4. The DLSS adoption should soon see quite the improvement, as Epic now offers a UE 4.26 plugin that allows game developers to easily implement DLSS for their games. Nvidia demonstrates this in its latest announcement that highlights the DLSS performance improvements on upcoming games like System Shock and Fabled Woods.

System Shock (the remake) is already available as a demo on the Epic store and its DLSS implementation is able to essentially double the fps in 4K. This allows even the RTX 2060 GPUs to offer more than 60 fps, while the RTX 3000 cards offer at least ~100 fps. Nvidia promises that lowering the resolution to 1440p could boost the fps counts to at least 144 even for the lower-end RTX 2000 cards. Note that these tests are not have ray tracing enabled.

Nvidia also presents Fabled Woods as an example. This game supports both DLSS and ray tracing and the performance gains at 4K appear to be in the 2.5x range across all RTX GPUs. When activating ray tracing, even the best GPUs struggle, but with the aid of DLSS, the performance is dramatically increased. Nvidia proudly notes that the Fabled Woods developers were able to implement the UE DLSS plugin in less than a day.

With such speedy implementations, we can expat the list of DLSS-ready games to significantly expand in the near future.

 

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System Shock DLSS 4K performance (Image Source: Nvidia)
System Shock DLSS 4K performance (Image Source: Nvidia)
Fabled Woods ray tracing + DLSS 4K performance (Image Source: Nvidia)
Fabled Woods ray tracing + DLSS 4K performance (Image Source: Nvidia)

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Bogdan Solca
Bogdan Solca - Senior Tech Writer - 1571 articles published on Notebookcheck since 2017
I first stepped into the wondrous IT&C world when I was around seven years old. I was instantly fascinated by computerized graphics, whether they were from games or 3D applications like 3D Max. I'm also an avid reader of science fiction, an astrophysics aficionado, and a crypto geek. I started writing PC-related articles for Softpedia and a few blogs back in 2006. I joined the Notebookcheck team in the summer of 2017 and am currently a senior tech writer mostly covering processor, GPU, and laptop news.
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2021 03 > Nvidia claims it is now very easy to implement DLSS support for Unreal Engine 4 games, presents System Shock and Fabled Woods as latest examples
Bogdan Solca, 2021-03-17 (Update: 2021-03-17)