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NVIDIA addresses an issue for older games on newer displays with a driver update

An example of integer scaling compared to its bilinear counterpart. (Source: TechPowerUp)
An example of integer scaling compared to its bilinear counterpart. (Source: TechPowerUp)
Some consumers may have found that having a 4K display does not always result in pin-sharp content. This is because 1080p image data is not always scaled effectively to match the more up-to-date resolution. NVIDIA has addressed this by introducing integer scaling in its latest Game Ready Drivers update.
Deirdre O Donnell,

Many gamers and viewers have observed that certain content can look washed-out, fuzzy and even blurry at times on the 4K monitors of which rather more defined images were expected. This effect often results from GPU-based efforts to interpolate images that were originally of lower resolution (full HD (FHD), for example) upward to match that of the new panel.

Common problems with this process arise when the chipsets in question try to push such data to 4K screens in accordance with bilinear (or bicubic) scaling. This can result in issues such as whites fading to greys, blurred objects and the inability to represent regular shapes with distinct borders properly. However, there is another prominent form of scaling that may provide a solution.

Integer-based scaling takes every individual pixel originally called for in 1080p content and ensures that it is replaced with full, squared numbers (2x2 at least, in other words) of 4K pixels in the same color. This avoids the ‘stress’ experienced by a GPU as it tries to multiply the same pixel by something more like 1.5. This is a possible consequence of bilinear scaling, which may lead to blurring or other inaccuracies on-screen.

Proponents of integer-based scaling believe in it to such an extent that an online petition has been set up to implement it rather than the bilinear technique at a software level. This campaign, directed at AMD and NVIDIA, has attracted over 2400 signatures to date. Recently, the latter has shown it’s listening by incorporating integer scaling (albeit as a beta) via its latest Windows driver update.

AMD, on the other hand, has yet to respond. However, this new move by its rival improves the chances that it will do so considerably. Thanks to our reader Matus Koprda for this story tip!

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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2019 08 > NVIDIA addresses an issue for older games on newer displays with a driver update
Deirdre O Donnell, 2019-08-28 (Update: 2019-08-28)
Deirdre O'Donnell
I became a professional writer and editor shortly after graduation. My degrees are in biomedical sciences; however, they led to some experience in the biotech area, which convinced me of its potential to revolutionize our health, environment and lives in general. This developed into an all-consuming interest in more aspects of tech over time: I can never write enough on the latest electronics, gadgets and innovations. My other interests include imaging, astronomy, and streaming all the things. Oh, and coffee.