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Rumor | This is how Xbox Series X and PS5 ray-tracing works: leaked patent shows RDNA2’s texture processor-based ray tracing capabilities

The Xbox Series X will feature powerful ray-tracing acceleration (Image source: Microsoft)
The Xbox Series X will feature powerful ray-tracing acceleration (Image source: Microsoft)
Tipster @rogame correlated a 2017 patent filing with a leaked quote on the RDNA2 architecture to identify how exactly the Xbox Series X’s ray-tracing hardware functions.
Arjun Krishna Lal,
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Tipster @rogame recently spotted a patent application that seemingly proves how RDNA2’s—and the Xbox Series X’s—ray-tracing hardware works. The patent, filed way back in 2017, details a texture processor-based method to ray-tracing via interconnected arrays of shaders, texture processors, and cache.

The texture processor itself—the ray-tracing hardware on the Xbox Series X—consists of a texture address unit, texture cache processor, filter pipeline, and ray intersection engine. While Microsoft’s tell-all reveal of the Xbox Series X specs gave us a tremendous amount of insight, the one area where information is still not forthcoming is exactly how is ray-tracing hardware will function. 

Connecting RDNA2 to the patent, @rogame spotted a leaked quote which stated that “for TA/TD/TCP, nearly all GFX10 ASICS only require 10 or 12 instances (Arden would require 14, Mero would require 8). The “instances” here seemingly refer to the number of functional texture processor units per shader array: Navi 10 (the RX 5700 series) has 10 CUs per shader array, each of which is accompanied by 10 texture processor instances. “Arden,” the code name for the Xbox Series X’s GPU has 14 CUs per shader array, together with 14 instances of texture processor hardware, which appears to scale 1:1 with the number of CUs per shader array.

The leaked quote also refers to “Mero,” an upcoming RDNA2 APU with a 32CU shader configuration. Mero showed up in rumors as January. But as a 32CU APU that’s mentioned alongside Arden, it’s likely that we’re looking at the (relatively weaker) hardware powering the PS5, but which also support hardware accelerated ray-tracing. 

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Arjun Krishna Lal
Arjun Krishna Lal - Tech Writer - 453 articles published on Notebookcheck since 2019
I've had a passion for PC gaming since 1996, when I watched my dad score frags in Quake as a 1 year-old. I've gone on to become a Penguin-published author and tech journalist. Apart from working as an editor at Notebookcheck, I write for outlets including TechSpot and Gamingbolt. I’m the Director of Content at Flying V Group, one of the top 5 digital marketing agencies in Orange County. When I'm not traveling the world, gathering stories for my next book, you can find me tinkering with my PC.
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> Notebook / Laptop Reviews and News > News > News Archive > Newsarchive 2020 03 > This is how Xbox Series X and PS5 ray-tracing works: leaked patent shows RDNA2’s texture processor-based ray tracing capabilities
Arjun Krishna Lal, 2020-03-18 (Update: 2020-03-18)