PUBG is set to transition to Unreal Engine 5 and according to the new roadmap shared by the developers, it is currently in pre-production stage and more information about this transition will be shared later this year. It was originally announced last year that PUBG will be moving from Unreal Engine 4 to UE5 but it seems like the transition still needs more time. Furthermore, the 2025 roadmap also shares updates on the UGC or user generated content features, new gameplay updates, modes, and a lot more.
The 2025 roadmap video was posted on the official PUB Battlegrounds YouTube channel and it goes through all the updates and features that the developers are working on, including moving to UE5. The almost 29 minute video starts off with announcements about “World updates”, which include new ways players can experience the existing maps, including seasonal updates, unique events, new atmospheres, and destructible terrain in Taego, Miramar, and Erangel.
New gameplay content including player actions, vehicles, items, camouflage, UI improvements, etc are also in the works. Adding new modes and improving existing ones is also on the list and the developers talked about a new roguelike mode called “Project Cyclops” that is based on the POBG framework. No more information was shared about this mode.
Talking about User Generated Content or UGC, the developers shared that it will be released in alpha this year. This will allow players to craft their own worlds and rules to create unique experiences. This includes setting various rules for the different modes and also creating environments with the ability to place buildings and structures. This will first be available in Custom Match mode.
There was good news for console players as well. By late 2025, there will be an optimized Xbox Series X/S and PlayStation 5 version of PUBG with better loading times and overall improved gameplay quality.
Towards the end of the video, the developers talk about the UE5 transition, stating that they are laying the foundation for this transition. It is currently in the pre-production stage and the first goal is to enhance graphic quality and then move on to adding new features. They expect to share progress about the transition within this year. However, it is unclear if the actual full-scale implementation will be in 2025 or be pushed to 2026, with the latter seeming more likely.