Sony and Insomniac Games have revealed the system requirements for Marvel's Spider-Man, which is up for pre-order on Steam and Epic Games Store and will be available to play on August 12. The blog post also details some PC-specific features baked into games ported over from consoles, such as support for ultrawide monitors, unlocked framerates, support for raytracing/DLSS, etc.
Marvel's Spider-Man minimum system requirements are quite modest, demanding only an Intel Core i3-4160, Nvidia GeForce GTX 950, 8 GB of system memory and 75 GB of hard drive space. These specs will guarantee 30 frames per second at 720p. It isn't particularly surprising, given that the game was developed for the PS4. For a 1080p 60 FPS experience, one will require an Nvidia GeForce GTX 1060 and an Intel Core i5-4670.
The remaining Marvel's Spider-Man PC hardware requirements can be found in the attached image. As expected, they shoot up once raytracing is thrown in the mix, asking for an Nvidia GeForce RTX 3070 or an AMD Radeon RX 6900 XT. As is the case with most AAA games, even the ones developed for older consoles, one needs top-notch hardware to crank all the settings to the maximum.
Those who pre-order Marvel's Spider-Man on PC will also receive a few digital goodies, which, unfortunately, are not just cosmetic. While Spider-man is a single-player game, giving players instant access to an in-game unlockable and extra skill points (which otherwise have to be earned via gameplay) as a pre-order bonus sets a bad precedent for future releases.