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ARM Mali-400 MP2 vs Vivante GC7000UL

ARM Mali-400 MP2

► remove from comparison ARM Mali-400 MP2

The ARM Mali-400 MP4 is an OpenGL ES 2.0 capable GPU for ARM SoCs (System on a Chip). It is primarily designed for tablets and smartphones with mobile operating systems like Android. MP2 is the version with two cores (so called fragment processors) and a vertex processor.

Vivante GC7000UL

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The Vivante GC7000UL is an integrated low end GPU for ARM based smartphones and tablets. It is mostly used for Android based devices and the performance should be similar to the Adreno 305. It is used in the Marvell Technology Group Armada PXA1908 SoC (e.g. in the Samsung Galaxy Xcover 3).

The 3D performance is only suited for low resolution screens. In our review of the Xcover 3 for example Asphalt 8 ran fluently in high detail settings.

ARM Mali-400 MP2Vivante GC7000UL
GC Series
Mali-400 MP4 compare 4/1 cores
Mali-400 MP2 2/1 cores
Mali-400 MP compare 1-4/1 cores
GC7000UL 8
GC4000 compare 8
ArchitectureUtgard
Pipelines2 / 1 Pixel- / Vertexshader8 - unified
Shared Memorynono
APIOpenGL ES 2.0OpenGL ES 3.1
Date of Announcement02.06.2008 01.01.2014
Link to Manufacturer Pagewww.arm.com
CPU in Mali-400 MP2GPU Base SpeedGPU Boost / Turbo
Intel Atom x3-C31302 x 1000 MHz480 MHz? MHz
Spreadtrum SC9830A4 x 1500 MHz? MHz? MHz
Mediatek MT83214 x 1300 MHz500 MHz? MHz
min. - max.? - 500 MHz? MHz
CPU in GC7000ULGPU Base SpeedGPU Boost / Turbo
Marvell Armada PXA19084 x 1200 MHz? MHz? MHz

Benchmarks

2591 Points (0%)
3DMark - 3DMark Ice Storm Extreme Graphics
min: 1539     avg: 1703     median: 1687 (0%)     max: 2000 Points
1412 Points (0%)
3274 Points (0%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
0 Points (0%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
0 Points (0%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
0 fps (0%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
0 fps (0%)
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
0 fps (0%)
0.8 fps (0%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-400 MP2
GFXBench T-Rex HD Offscreen C24Z16 + Vivante GC7000UL
5.4 fps (0%)
AnTuTu 3DRating - Antutu 3DRating Off-screen
1594 Points (55%)
AnTuTu 3DRating - Antutu 3DRating Score
min: 2244     avg: 2525     median: 2524.5 (22%)     max: 2805 Points
AnTuTu v3 - AnTuTu v3 GPU
3736 Points (39%)
Basemark ES 2.0 - Basemark ES 2.0
min: 20.4     avg: 31.7     median: 32.9 (54%)     max: 41.19 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 1630     avg: 1652     median: 1643 (4%)     max: 1693 Points
983 Points (2%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 4820     avg: 4828     median: 4830.5 (11%)     max: 4832 Points
4078 Points (9%)
NenaMark2 - NenaMark2 Score
min: 41.1     avg: 52.3     median: 54.8 (81%)     max: 58.4 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 2046     avg: 2294     median: 2346.5 (2%)     max: 2412 Points
3000 Points (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 678     avg: 763     median: 769.5 (1%)     max: 838 Points
739 Points (1%)
Smartbench 2012 - Smartbench 2012 Gaming Index
min: 1529     avg: 2406     median: 2276.5 (49%)     max: 3190 Points
3781 Points (82%)

Average Benchmarks ARM Mali-400 MP2 → 100% n=9

Average Benchmarks Vivante GC7000UL → 108% n=9

- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Game Benchmarks

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-400 MP2:
30  fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-400 MP2:
23 27 43 ~ 31 fps
high
100%
Mali-400 MP2:
14 15 31 ~ 20 fps
Real Racing 3

Real Racing 3

2013
low
100%
Mali-400 MP2:
50 54 ~ 52 fps
high
100%
Mali-400 MP2:
21 22 ~ 22 fps

Average Gaming ARM Mali-400 MP2 → 100%

Average Gaming 30-70 fps → 100%

ARM Mali-400 MP2lowmed.highultraQHD4K
Dead Trigger 230
Asphalt 8: Airborne3120
Real Racing 35222
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

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For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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show all (including archived), 2024, 2023
v1.26
log 26. 22:46:16

#0 checking url part for id 3531 +0s ... 0s

#1 checking url part for id 6271 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Thu, 25 Apr 2024 05:40:10 +0200 +0.001s ... 0.001s

#4 composed specs +0.06s ... 0.061s

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#6 start showIntegratedCPUs +0s ... 0.061s

#7 getting avg benchmarks for device 3531 +0.025s ... 0.087s

#8 got single benchmarks 3531 +0.115s ... 0.202s

#9 getting avg benchmarks for device 6271 +0.002s ... 0.203s

#10 got single benchmarks 6271 +0.005s ... 0.209s

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#12 No cached benchmark found, getting uncached values +0.039s ... 0.247s

#13 No cached benchmark found, getting uncached values +0.004s ... 0.251s

#14 No cached benchmark found, getting uncached values +0.004s ... 0.255s

#15 No cached benchmark found, getting uncached values +0.004s ... 0.259s

#16 No cached benchmark found, getting uncached values +0.002s ... 0.261s

#17 No cached benchmark found, getting uncached values +0.002s ... 0.263s

#18 No cached benchmark found, getting uncached values +0.002s ... 0.265s

#19 No cached benchmark found, getting uncached values +0.002s ... 0.267s

#20 No cached benchmark found, getting uncached values +0.002s ... 0.268s

#21 min, max, avg, median took s +0.025s ... 0.294s

#22 before gaming benchmark output +0s ... 0.294s

#23 Got 11 rows for game benchmarks. +0.009s ... 0.302s

#24 composed SQL query for gamebenchmarks +0s ... 0.302s

#25 got data and put it in $dataArray +0.002s ... 0.304s

#26 benchmarks composed for output. +0.007s ... 0.311s

#27 calculated avg scores. +0s ... 0.311s

#28 return log +0.082s ... 0.393s

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Redaktion, 2017-09- 8 (Update: 2023-07- 1)