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League of Legends: Wild Rift Android and iOS benchmarks

MOBA on mobile. With Wild Rift, League of Legends has been completely redeveloped for mobile devices. In this way, mobile gamers can also take part in the fast-paced action in the fantasy realm of Runeterra. We give an overview of the game and test its performance on various smartphones.
Florian Schmitt, 👁 Florian Schmitt (translated by Stephanie Chamberlain), 🇩🇪 🇮🇹 ...
League of Legends: Wild Rift

Until now, anyone who wanted to play League of Legends had to use a PC or laptop; the MOBA is simply too complex for mobile screens. That was also the opinion of its developer, RIOT, which denied a request from its Chinese parent company Tencent for a mobile version of League a few years ago. Tencent persisted, however, and developed Arena of Valor (or "Honor of Kings" in China) together with the studio TiMi, which is now one of the biggest games in the world in terms of the amount of players.

As a result, RIOT Games was also convinced that a MOBA for smartphones could be successful and announced League of Legends: Wild Rift at the end of 2019. This somewhat simplified, but not because of that simple, version of LoL is now also playable in Europe. We took a look at the mobile game from RIOT.

League of Legends: Wild Rift
League of Legends: Wild Rift

Gameplay – LoL on a small scale

On the whole, Wild Rift is played like its big brother on PC: You play 5 vs. 5; each player chooses one of (currently) 47 champions with individual abilities and then rushes to one of three lanes, where their own and opposing AI soldiers fight against each other.

Or you can venture into the jungle between the lanes and get powerful bonuses for your team by defeating monsters. Items that can be bought at the starting point make the individual champion even stronger. The goal is to destroy the enemy base, whereby you first have to get past defense towers and, of course, the enemy champions on each lane.

If you defeat an enemy champion, he will be out of the game for some time before being revived in the base. Naturally, if you are defeated, the same fate awaits you in return. As the game progresses, this death timer gets longer and longer, so that it becomes increasingly important to survive and take your opponent out of the game.

Each champion has one of six roles that are reflected in the abilities, health points, and other aspects: Assassin, Fighter, Mage, Marksman, Support or Tank. Needless to say, the team should be composed with as much balance as possible and counter the opponent as well as possible, so it definitely requires some prior knowledge and/or training to choose the right character.

The basics are explained quite extensively in several tutorials, and anyone who has played a MOBA before should be able to manage well.

League of Legends: Wild Rift
League of Legends: Wild Rift

Obviously, RIOT had to scale back the complexity of the original a bit to ensure that the game remained playable on mobile devices. But that doesn't mean that Wild Rift doesn't offer a lot of depth and possibilities to evolve as a player mechanically as well. But there are fewer items, and the character automatically chooses whom to attack with automatic attacks; you can only assign priority to champions, buildings or AI soldiers.

When it comes to the controls and the UI, it's evident that Arena of Valor has been used quite a bit as inspiration, since a lot of things work very similarly here. For example, you have a control element on the left for moving the champion and up to four abilities on the right, which you select with a tap and can also aim where applicable. You can unlock these abilities and make them more powerful as you gain experience.

The matches are not as long as in the PC version, but you should plan on spending 15-20 minutes on them.

League of Legends: Wild Rift
League of Legends: Wild Rift
League of Legends: Wild Rift
League of Legends: Wild Rift

Monetization – Premium currency or grinding

League of Legends: Wild Rift is a free-to-play game, which means that it can be downloaded for free, just like the PC version. You can buy new champions for a premium currency called "Wild Cores", but you have to buy these using real-world money first. Or you can earn "Blue Particles", which can also be used to acquire champions, so that real money is not necessarily required.

Champions cost about 7-8 Euros (~$8-~$10) converted to real money, and some sets of champions and skins can cost up to 20 Euros (~$24). The prices are not cheap but also not unusual for MOBAs. To earn a champion, you have to grind for some time; you need 5,500 Blue Particles and only get 30 for a completed challenge. However, since there are quite a few ways to obtain Blue Particles, if you play regularly, you can enjoy a new champion from time to time without having to pay for it.

Skins, on the other hand, have to be bought with Wild Cores, or you can get them within time-limited events as a reward for special tasks.

You can only get Wild Cores with real-world money.
You can only get Wild Cores with real-world money.
You can earn more in-game currencies through quests.
You can earn more in-game currencies through quests.

Technical – Attractive and with good voice output

The system requirements for League of Legends: Wild Rift have been kept as simple as possible to allow access to as many players as possible. In this way, a Qualcomm Snapdragon 410 from 2013, such as the one found in the Samsung Galaxy J5 2016 or the Motorola Moto G3, is sufficient. The game is playable on smartphones running Android 5 or iOS 9 and later, so theoretically starting with the iPhone 4s. However, the manufacturer recommends 2 GB of RAM and an Apple A9 processor, meaning that it should at least be an iPhone 6s or a first-generation iPhone SE.

Wild Rift does not run on Apple MacBooks with Apple M1 processors. At the moment, you can only use the emulated x86 version.

In-game setting: Low
In-game setting: Low
In-game setting: High Definition
In-game setting: High Definition
Loading screen setting: Low
Loading screen setting: Low
Loading screen setting: High Definition
Loading screen setting: High Definition

The game offers quite extensive graphics settings for a mobile game. Several presets offer quick customization options, or you can select the options manually. You can adjust everything ranging from the level of detail of the character models and the quality of the shadows and textures to the brightness of the fog during battles according to your own taste and to the smartphone's performance capacity.

Naturally, the app also detects automatically how much performance your smartphone offers and adjusts the settings automatically before the first game. So if you don't want to, you don't have to adjust anything.

Resolution can be set to three levels, but these are only described as "Low", "Medium", and "High".

Graphics settings
Graphics settings
Loading screen
Loading screen

In terms of graphics and sound design, there's nothing to complain about: The intros, the loading screens with videos of the champions, and the main menu's animated background all look very good. There are also many details to discover within the game; the UI is quite full, but the overview is still clear. In addition, there's epic music and massive sound effects.

There's even comprehensive voice acting in several languages, including German, English, French, Spanish, Russian, Korean, and Japanese. This is anything but a given in a mobile game. For example, the tutorials are fully voiced, and the champions have one or two lines to say during battles.

Text language options
Text language options
Audio language options
Audio language options

Benchmarks – This is how we perform our tests

Since there is no built-in benchmark, we established a sequence: We play a practice match and choose Garen as the champion. We upgrade all four abilities and then head to the first enemy tower on the central lane. There, we fight the enemies with as many special attacks as possible.

We tested three different settings in the process:

  • Low: With the lowest resolution and all graphics settings at the lowest level.
  • High: With the highest resolution and the "High Definition" preset.
  • Ultra: We manually adjust all settings to the highest possible value here.

Results – LoL is playable on many smartphones

Overall, League of Legends: Wild Rift should run smoothly at minimum settings on almost all current smartphones. For high and very high settings, you need a mid-range smartphone. Higher settings can't even be selected if the smartphone is too weak for this.

Older high-end smartphones like the Sony Xperia XZ Premium don't have any problems with the game; the maximum detail level can still be selected here.

60 fps is the maximum frame rate that can be selected in the app. However, you can use a trick to get even more on phones with faster displays. In this way, 120 Hz can actually be reached on some smartphones.

However, the limits of slower graphics chips are revealed here like with the Xiaomi Poco X3, for example: The frame rate drops significantly at high and very high settings. Nevertheless, 83.5 fps at maximum settings is still a good rate.

League of Legends: Wild Rift
     max      High Definition      lowest
Qualcomm Adreno 650
Asus ROG Phone 3, SD 865+ (Plus)
118 (111min) fps ∼98%
117 (97min) fps ∼97%
119 (106min) fps ∼98%
Qualcomm Adreno 618
Xiaomi Poco X3 NFC, SD 732G
83.5 (50min) fps ∼69%
99 (53min) fps ∼82%
114 (69min) fps ∼93%
Apple A12X Bionic GPU
Apple iPad Pro 11 2018, A12X Bionic
60 fps ∼50%
60 fps ∼50%
60 fps ∼49%
ARM Mali-G77 MP11
Samsung Galaxy Note20 Ultra, Exynos 990
60 (58min) fps ∼50%
60 (59min) fps ∼50%
60 (57min) fps ∼49%
Qualcomm Adreno 620
Google Pixel 4a 5G, SD 765G
60 (56min) fps ∼50%
60 (58min) fps ∼50%
60 (58min) fps ∼49%
Qualcomm Adreno 540
Sony Xperia XZ Premium, SD 835
60 (57min) fps ∼50%
60 (59min) fps ∼50%
60 (58min) fps ∼49%
Apple A14 Bionic GPU
Apple iPhone 12 Pro Max, A14
59 (58min) fps ∼49%
59 (59min) fps ∼49%
59 (59min) fps ∼48%
Qualcomm Adreno 610
Xiaomi Redmi Note 8T, SD 665
60 (59min) fps ∼50%
60 fps ∼49%
Qualcomm Adreno 610
OnePlus Nord N100, SD 460
60 (55min) fps ∼50%
60 (2min) fps ∼49%
Qualcomm Adreno 610
Vivo Y20s, SD 460
59 (50min) fps ∼49%
ARM Mali-G51 MP4
Honor 10X Lite, Kirin 710A
60 (58min) fps ∼49%
PowerVR GX6450
Apple iPhone 6, A8
59 fps ∼48%
PowerVR GE8300
Alcatel 3T 10 4G 2020, Helio MT8766B
44 (30min) fps ∼36%

Overview – This is how Wild Rift runs on mobile graphics chips

Show Restrictions
PosModel< prevnext >League of Legends: Wild Rift
 League of Legends: Wild Rift (2020)
low
lowest
high
High Definition
ultra
max
Apple A12X Bionic GPU
60
60
60
Apple A14 Bionic GPU
59
59
59
Qualcomm Adreno 650
119
117
118
ARM Mali-G78 MP14
60
60
60
ARM Mali-G77 MP11
60
60
60
Qualcomm Adreno 540
60
60
60
PowerVR GX6450
59
Qualcomm Adreno 620
60
60
60
ARM Mali-G57 MP3
60
45n2
Qualcomm Adreno 618
114
99
83.5
ARM Mali-G51 MP4
60
Qualcomm Adreno 610
60n4
60n3
PowerVR GE8300
44
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.

Test systems – We tested LoL: Wild Rift on these phones

Test systems

Test date
Model
Games score
Storage
CPU
GPU
Resolution
Starting price
01/2021
OnePlus Nord N1009 %64 GB UFS 2.1 FlashSD 460Adreno 6101600x720
01/2021
Vivo Y20s10 %128 GB UFS 2.0 FlashSD 460Adreno 6101600x720
01/2020
Xiaomi Redmi Note 8T15 %64 GB eMMC FlashSD 665Adreno 6102340x1080
09/2014
Apple iPhone 666 %128 GB eMMC FlashA8PowerVR GX64501334x750
07/2017
Sony Xperia XZ Premium62 %64 GB UFS 2.0 FlashSD 835Adreno 5403840x2160
12/2020
Apple iPhone 12 Pro Max65 %128 GB NVMeA14A14 Bionic GPU2778x1284
10/2020
Xiaomi Poco X3 NFC31 %64 GB UFS 2.0 FlashSD 732GAdreno 6182400x1080
02/2021
Samsung Galaxy Note20 Ultra57 %256 GB UFS 3.1 FlashExynos 990Mali-G77 MP113088x1440
11/2020
Google Pixel 4a 5G28 %128 GB UFS 2.1 FlashSD 765GAdreno 6202340x1080
12/2020
Asus ROG Phone 363 %512 GB UFS 3.1 FlashSD 865+ (Plus)Adreno 6502340x1080
11/2018
Apple iPad Pro 11 201865 %TSB3247M61710TWNA1 64GB NVMeA12X BionicA12X Bionic GPU2388x1668
02/2021
Alcatel 3T 10 4G 20204 %32 GB eMMC FlashHelio MT8766BPowerVR GE83001280x800
11/2020
Honor 10X Lite14 %128 GB eMMC FlashKirin 710AMali-G51 MP42400x1080
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> Notebook / Laptop Reviews and News > Reviews > League of Legends: Wild Rift Android benchmarks and iOS benchmarks
Florian Schmitt, 2021-01-27 (Update: 2021-01-27)
Florian Schmitt
Editor of the original article: Florian Schmitt - Managing Editor Mobile
When I was 12, the first computer came into the house and immediately I started tinkering around, taking it apart, getting new parts and replacing them - after all, there always had to be enough power for the current games. When I came to Notebookcheck in 2009, I was passionate about testing gaming notebooks. Since 2012, my attention has been focused on smartphones, tablets and future technologies.