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League of Legends: Wild Rift Android and iOS benchmarks

MOBA on mobile. With Wild Rift, League of Legends has been completely redeveloped for mobile devices. In this way, mobile gamers can also take part in the fast-paced action in the fantasy realm of Runeterra. We give an overview of the game and test its performance on various smartphones.
League of Legends: Wild Rift

Until now, anyone who wanted to play League of Legends had to use a PC or laptop; the MOBA is simply too complex for mobile screens. That was also the opinion of its developer, RIOT, which denied a request from its Chinese parent company Tencent for a mobile version of League a few years ago. Tencent persisted, however, and developed Arena of Valor (or "Honor of Kings" in China) together with the studio TiMi, which is now one of the biggest games in the world in terms of the amount of players.

As a result, RIOT Games was also convinced that a MOBA for smartphones could be successful and announced League of Legends: Wild Rift at the end of 2019. This somewhat simplified, but not because of that simple, version of LoL is now also playable in Europe. We took a look at the mobile game from RIOT.

League of Legends: Wild Rift
League of Legends: Wild Rift

Gameplay – LoL on a small scale

On the whole, Wild Rift is played like its big brother on PC: You play 5 vs. 5; each player chooses one of (currently) 47 champions with individual abilities and then rushes to one of three lanes, where their own and opposing AI soldiers fight against each other.

Or you can venture into the jungle between the lanes and get powerful bonuses for your team by defeating monsters. Items that can be bought at the starting point make the individual champion even stronger. The goal is to destroy the enemy base, whereby you first have to get past defense towers and, of course, the enemy champions on each lane.

If you defeat an enemy champion, he will be out of the game for some time before being revived in the base. Naturally, if you are defeated, the same fate awaits you in return. As the game progresses, this death timer gets longer and longer, so that it becomes increasingly important to survive and take your opponent out of the game.

Each champion has one of six roles that are reflected in the abilities, health points, and other aspects: Assassin, Fighter, Mage, Marksman, Support or Tank. Needless to say, the team should be composed with as much balance as possible and counter the opponent as well as possible, so it definitely requires some prior knowledge and/or training to choose the right character.

The basics are explained quite extensively in several tutorials, and anyone who has played a MOBA before should be able to manage well.

League of Legends: Wild Rift
League of Legends: Wild Rift

Obviously, RIOT had to scale back the complexity of the original a bit to ensure that the game remained playable on mobile devices. But that doesn't mean that Wild Rift doesn't offer a lot of depth and possibilities to evolve as a player mechanically as well. But there are fewer items, and the character automatically chooses whom to attack with automatic attacks; you can only assign priority to champions, buildings or AI soldiers.

When it comes to the controls and the UI, it's evident that Arena of Valor has been used quite a bit as inspiration, since a lot of things work very similarly here. For example, you have a control element on the left for moving the champion and up to four abilities on the right, which you select with a tap and can also aim where applicable. You can unlock these abilities and make them more powerful as you gain experience.

The matches are not as long as in the PC version, but you should plan on spending 15-20 minutes on them.

League of Legends: Wild Rift
League of Legends: Wild Rift
League of Legends: Wild Rift
League of Legends: Wild Rift

Monetization – Premium currency or grinding

League of Legends: Wild Rift is a free-to-play game, which means that it can be downloaded for free, just like the PC version. You can buy new champions for a premium currency called "Wild Cores", but you have to buy these using real-world money first. Or you can earn "Blue Particles", which can also be used to acquire champions, so that real money is not necessarily required.

Champions cost about 7-8 Euros (~$8-~$10) converted to real money, and some sets of champions and skins can cost up to 20 Euros (~$24). The prices are not cheap but also not unusual for MOBAs. To earn a champion, you have to grind for some time; you need 5,500 Blue Particles and only get 30 for a completed challenge. However, since there are quite a few ways to obtain Blue Particles, if you play regularly, you can enjoy a new champion from time to time without having to pay for it.

Skins, on the other hand, have to be bought with Wild Cores, or you can get them within time-limited events as a reward for special tasks.

You can only get Wild Cores with real-world money.
You can only get Wild Cores with real-world money.
You can earn more in-game currencies through quests.
You can earn more in-game currencies through quests.

Technical – Attractive and with good voice output

The system requirements for League of Legends: Wild Rift have been kept as simple as possible to allow access to as many players as possible. In this way, a Qualcomm Snapdragon 410 from 2013, such as the one found in the Samsung Galaxy J5 2016 or the Motorola Moto G3, is sufficient. The game is playable on smartphones running Android 5 or iOS 9 and later, so theoretically starting with the iPhone 4s. However, the manufacturer recommends 2 GB of RAM and an Apple A9 processor, meaning that it should at least be an iPhone 6s or a first-generation iPhone SE.

Wild Rift does not run on Apple MacBooks with Apple M1 processors. At the moment, you can only use the emulated x86 version.

In-game setting: Low
In-game setting: Low
In-game setting: High Definition
In-game setting: High Definition
Loading screen setting: Low
Loading screen setting: Low
Loading screen setting: High Definition
Loading screen setting: High Definition

The game offers quite extensive graphics settings for a mobile game. Several presets offer quick customization options, or you can select the options manually. You can adjust everything ranging from the level of detail of the character models and the quality of the shadows and textures to the brightness of the fog during battles according to your own taste and to the smartphone's performance capacity.

Naturally, the app also detects automatically how much performance your smartphone offers and adjusts the settings automatically before the first game. So if you don't want to, you don't have to adjust anything.

Resolution can be set to three levels, but these are only described as "Low", "Medium", and "High".

Graphics settings
Graphics settings
Loading screen
Loading screen

In terms of graphics and sound design, there's nothing to complain about: The intros, the loading screens with videos of the champions, and the main menu's animated background all look very good. There are also many details to discover within the game; the UI is quite full, but the overview is still clear. In addition, there's epic music and massive sound effects.

There's even comprehensive voice acting in several languages, including German, English, French, Spanish, Russian, Korean, and Japanese. This is anything but a given in a mobile game. For example, the tutorials are fully voiced, and the champions have one or two lines to say during battles.

Text language options
Text language options
Audio language options
Audio language options

Benchmarks – This is how we perform our tests

Since there is no built-in benchmark, we established a sequence: We play a practice match and choose Garen as the champion. We upgrade all four abilities and then head to the first enemy tower on the central lane. There, we fight the enemies with as many special attacks as possible.

We tested three different settings in the process:

  • Low: With the lowest resolution and all graphics settings at the lowest level.
  • High: With the highest resolution and the "High Definition" preset.
  • Ultra: We manually adjust all settings to the highest possible value here.

Results – LoL is playable on many smartphones

Overall, League of Legends: Wild Rift should run smoothly at minimum settings on almost all current smartphones. For high and very high settings, you need a mid-range smartphone. Higher settings can't even be selected if the smartphone is too weak for this.

Older high-end smartphones like the Sony Xperia XZ Premium don't have any problems with the game; the maximum detail level can still be selected here.

60 fps is the maximum frame rate that can be selected in the app. However, you can use a trick to get even more on phones with faster displays. In this way, 120 Hz can actually be reached on some smartphones.

However, the limits of slower graphics chips are revealed here like with the Xiaomi Poco X3, for example: The frame rate drops significantly at high and very high settings. Nevertheless, 83.5 fps at maximum settings is still a good rate.

League of Legends: Wild Rift
     lowest      High Definition      max
Qualcomm Adreno 650
Asus ROG Phone 3, SD 865+ (Plus)
119 (106min) fps ∼98%
117 (97min) fps ∼97%
118 (111min) fps ∼98%
Qualcomm Adreno 618
Xiaomi Poco X3 NFC, SD 732G
114 (69min) fps ∼93%
99 (53min) fps ∼82%
83.5 (50min) fps ∼69%
Qualcomm Adreno 540
Sony Xperia XZ Premium, SD 835
60 (58min) fps ∼49%
60 (59min) fps ∼50%
60 (57min) fps ∼50%
Apple A12X Bionic GPU
Apple iPad Pro 11 2018, A12X Bionic
60 fps ∼49%
60 fps ∼50%
60 fps ∼50%
Qualcomm Adreno 610
Xiaomi Redmi Note 8T, SD 665
60 fps ∼49%
60 (59min) fps ∼50%
ARM Mali-G77 MP11
Samsung Galaxy Note20 Ultra, Exynos 990
60 (57min) fps ∼49%
60 (59min) fps ∼50%
60 (58min) fps ∼50%
Qualcomm Adreno 620
Google Pixel 4a 5G, SD 765G
60 (58min) fps ∼49%
60 (58min) fps ∼50%
60 (56min) fps ∼50%
ARM Mali-G51 MP4
Honor 10X Lite, Kirin 710A
60 (58min) fps ∼49%
Qualcomm Adreno 610
OnePlus Nord N100, SD 460
60 (2min) fps ∼49%
60 (55min) fps ∼50%
PowerVR GX6450
Apple iPhone 6, A8
59 fps ∼48%
Apple A14 Bionic GPU
Apple iPhone 12 Pro Max, A14
59 (59min) fps ∼48%
59 (59min) fps ∼49%
59 (58min) fps ∼49%
PowerVR GE8300
Alcatel 3T 10 4G 2020, Helio MT8766B
44 (30min) fps ∼36%
Qualcomm Adreno 610
Vivo Y20s, SD 460
59 (50min) fps ∼49%

Overview – This is how Wild Rift runs on mobile graphics chips

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 League of Legends: Wild Rift (2020)
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Qualcomm Adreno 304
AMD Radeon Pro 560
Qualcomm Adreno 302
AMD Radeon HD 6850M
AMD Radeon HD 6830M
AMD Radeon HD 6310
AMD Radeon HD 6320
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AMD Radeon 760M
AMD Radeon 680M
AMD Radeon HD 6775G2
NVIDIA GeForce GTX 980M
NVIDIA RTX A5500 Laptop GPU
AMD Radeon Pro 455
AMD Radeon Pro 555X
AMD Radeon HD 6650M
AMD Radeon Pro 5500M
AMD Radeon Pro 5300M
AMD Radeon HD 6680G2
AMD Radeon HD 6690G2
AMD Radeon HD 6480G + HD 7450M Dual Graphics
AMD Radeon HD 6250
AMD FirePro W5130M
AMD Radeon HD 7430M
AMD Radeon HD 7350M
AMD Radeon HD 7370M
AMD Radeon HD 7340
AMD Radeon HD 7290
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Intel Iris Xe Graphics G7 80EUs
NVIDIA GeForce Go 6200
NVIDIA GeForce GTX 1070 SLI (Laptop)
Intel UHD Graphics 64EUs (Alder Lake 12th Gen)
NVIDIA GeForce 9200M GS
Nvidia RTX 1000 Ada Generation Laptop GPU
Intel UHD Graphics 630
NVIDIA GeForce 920M
Intel HD Graphics 2500
NVIDIA GeForce GT 520MX
NVIDIA GeForce 8700M GT SLI
NVIDIA GeForce Go 6250
NVIDIA RTX 3500 Ada Generation Laptop GPU
NVIDIA RTX 3000 Ada Generation Laptop GPU
NVIDIA RTX 2000 Ada Generation Laptop GPU
NVIDIA Quadro T2000 Max-Q
NVIDIA Quadro T1000 (Laptop)
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PowerVR SGX543MP3
NVIDIA GeForce GTX 880M SLI
PowerVR SGX535
NVIDIA RTX 4000 Ada Generation Laptop GPU
NVIDIA Titan RTX
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low high ultra
AMD Radeon HD 6730M
Qualcomm Adreno 225
AMD Radeon HD 6450 GDDR5
AMD Radeon HD 6480G
AMD Radeon Graphics (Ryzen 7000)
AMD Radeon 780M
AMD Radeon 630
AMD Radeon 625
AMD FirePro M8900
AMD FirePro W5170M
AMD Radeon 520
AMD Radeon HD 6630M
AMD Radeon HD 7500G
AMD Radeon HD 6450M
AMD Radeon HD 6290
AMD Radeon 740M
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AMD FirePro W4190M
AMD Radeon 540X
NVIDIA GeForce GTX 950M
NVIDIA GeForce GT 520M
AMD Radeon Pro 460
AMD Radeon HD 6540G2
AMD Radeon HD 6545G2
AMD Radeon HD 6870M
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AMD Radeon HD 6530M
AMD Radeon HD 7640G
AMD Radeon HD 6950M
AMD Radeon HD 7640G + HD 7610M Dual Graphics
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AMD Radeon HD 6550M
NVIDIA T600 Laptop GPU
NVIDIA GeForce 920MX
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NVIDIA GeForce GTX 1650 Ti Max-Q
NVIDIA Quadro P4200
AMD Radeon HD 6620G + HD 7670M Dual Graphics
AMD Radeon HD 6520G + HD 7450M Dual Graphics
AMD Radeon HD 6550D
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AMD Radeon Pro 555
NVIDIA GeForce Go 7600 GT
AMD Radeon Pro 5600M
AMD Radeon Pro 560X
AMD Radeon Pro Vega 16
AMD Radeon Pro Vega 20
AMD Radeon Pro WX 2100
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low high ultra
AMD Radeon Pro WX 3100
NVIDIA GeForce GT 445M
AMD Radeon HD 6990M Crossfire
AMD Radeon HD 6990M
AMD Radeon HD 6970M
AMD Radeon HD 6970
AMD Radeon HD 6970M Crossfire
ATI Radeon HD 5570
AMD Radeon HD 7660G + HD 7670M Dual Graphics
ATI Mobility Radeon X800
ATI Radeon IGP 340M
ATI Mobility Radeon X700
ATI Radeon IGP 320M
NVIDIA GeForce GT 435M
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NVIDIA GeForce GT 430
NVIDIA GeForce 8400M G
NVIDIA GeForce 830M
NVIDIA Quadro NVS 320M
NVIDIA GeForce MX450
NVIDIA GeForce GT 425M
NVIDIA RTX 6000 Ada Generation
NVIDIA GeForce 825M
NVIDIA GeForce GT 420M
NVIDIA GeForce GT 415M
NVIDIA GeForce 8800M GTX
NVIDIA GeForce GTX 960
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low high ultra
NVIDIA GeForce GT 625M
NVIDIA GeForce GT 745M
NVIDIA GeForce GT 740M
NVIDIA GeForce GT 730M
NVIDIA GeForce GTX 980 SLI (Laptop)
NVIDIA GeForce GT 735M
NVIDIA Quadro P5000
NVIDIA GeForce GT 720M
NVIDIA Quadro P3200
AMD Radeon HD 6720G2
AMD Radeon HD 6515G2
AMD Radeon HD 6510G2
PowerVR GE8300
44
NVIDIA Quadro RTX 4000 (Laptop)
Qualcomm Adreno 205
NVIDIA Quadro RTX 4000 Max-Q
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NVIDIA Titan X Pascal
NVIDIA Quadro RTX 3000 Max-Q
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PowerVR GXA6850
PowerVR GX6450
59
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PowerVR GM9446
PowerVR GE8322 / IMG8322
PowerVR SGX544
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AMD Radeon R5 M420
AMD Radeon HD 6520G
AMD Radeon HD 6470M
AMD Radeon HD 6750M
AMD Radeon HD 6490M
AMD Radeon 660M
AMD FirePro W4170M
AMD FirePro W2100
AMD Radeon HD 6370M
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low high ultra
AMD Radeon HD 6350M
AMD Radeon HD 6330M
AMD Radeon 620
AMD Radeon 610
AMD Radeon 610M
AMD FirePro W4100
AMD FirePro M5950
AMD FirePro M4000
AMD FirePro M6100
AMD FirePro M3900
AMD FirePro M4100
AMD Radeon 530
AMD FirePro M2000
AMD Radeon HD 6770M
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PosModel< PrevNext >League of Legends: Wild Rift
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PosModel< PrevNext >League of Legends: Wild Rift
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AMD Radeon HD 6790
AMD FirePro M6000
AMD Radeon Pro W6800
NVIDIA RTX A4500 Laptop GPU
AMD FirePro M5100
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low high ultra
NVIDIA GeForce GTX 970M SLI
AMD Radeon HD 6645G2
AMD Radeon HD 6760G2
NVIDIA GeForce 8800M GTS
ATI Radeon HD 5850
NVIDIA GeForce GTX 980 (Laptop)
NVIDIA Quadro P3000 Max-Q
AMD Radeon Pro Vega 56
NVIDIA GeForce GTX 980
AMD Radeon HD 6870
AMD FirePro W7170M
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AMD Radeon HD 6430M
AMD Radeon HD 6380G
AMD Radeon R6 (Kaveri)
AMD Radeon R6 (Carrizo)
AMD Radeon HD 7310
NVIDIA GeForce GTX 965M SLI
NVIDIA GeForce GTX 965M
AMD Radeon HD 6620G + HD 7450M Dual Graphics
AMD Radeon R5 M335
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PosModel< PrevNext >League of Legends: Wild Rift
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PosModel< PrevNext >League of Legends: Wild Rift
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PosModel< PrevNext >League of Legends: Wild Rift
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PosModel< PrevNext >League of Legends: Wild Rift
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AMD Radeon PRO W6600M
AMD Radeon R5 M430
NVIDIA Quadro NVS 150M
AMD Radeon HD 8970M Crossfire
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PowerVR SGX545
AMD Radeon HD 8970M
AMD Radeon HD 6640G2
AMD Radeon Pro 450
AMD Radeon HD 6620G
Intel Iris Pro Graphics P580
(-) * Smaller values are better. / n123 Number of benchmarks for this median value / * Approximate position

 

Legend
5Stutters – This game is very likely to stutter and have poor frame rates. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps
May Stutter – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.
30Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fps
40Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fps
60Fluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps
May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected.
?Uncertain – This graphics card experienced unexpected performance issues during testing for this game. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene.
Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family.
The value in the fields displays the average frame rate of all values in the database. Move your cursor over the value to see individual results.

Test systems – We tested LoL: Wild Rift on these phones

Test systems

Test date
Model
Games score
Storage
CPU
GPU
Resolution
Starting price
01/2021
OnePlus Nord N1009 %64 GB UFS 2.1 FlashSD 460Adreno 6101600x720
01/2021
Vivo Y20s9.5 %128 GB UFS 2.0 FlashSD 460Adreno 6101600x720
01/2020
Xiaomi Redmi Note 8T14.5 %64 GB eMMC FlashSD 665Adreno 6102340x1080
09/2014
Apple iPhone 666 %128 GB eMMC FlashA8PowerVR GX64501334x750
07/2017
Sony Xperia XZ Premium62.4 %64 GB UFS 2.0 FlashSD 835Adreno 5403840x2160
12/2020
Apple iPhone 12 Pro Max64.6 %128 GB NVMeA14A14 Bionic GPU2778x1284
10/2020
Xiaomi Poco X3 NFC31.1 %64 GB UFS 2.0 FlashSD 732GAdreno 6182400x1080
02/2021
Samsung Galaxy Note20 Ultra56.5 %256 GB UFS 3.1 FlashExynos 990Mali-G77 MP113088x1440
11/2020
Google Pixel 4a 5G27.7 %128 GB UFS 2.1 FlashSD 765GAdreno 6202340x1080
12/2020
Asus ROG Phone 362.9 %512 GB UFS 3.1 FlashSD 865+ (Plus)Adreno 6502340x1080
11/2018
Apple iPad Pro 11 201864.9 %TSB3247M61710TWNA1 64GB NVMeA12X BionicA12X Bionic GPU2388x1668
02/2021
Alcatel 3T 10 4G 20204 %32 GB eMMC FlashHelio MT8766BPowerVR GE83001280x800
11/2020
Honor 10X Lite13.6 %128 GB eMMC FlashKirin 710AMali-G51 MP42400x1080
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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > Reviews > League of Legends: Wild Rift Android benchmarks and iOS benchmarks
Florian Schmitt, 2021-01-27 (Update: 2021-01-27)