Xbox Series S console increasingly seen as a next-gen hurdle for game developers as Control Ultimate Edition's boosts for PS5 and Xbox Series X|S are posted
Microsoft’s Xbox Series S has been the recipient of some thinly veiled criticism from game developers recently. One game developer suggested that it would have been better if there had been just “a single XSX SKU” for this generation while another allegedly pointed out the fact that gaming modes in an upcoming game had to be restricted because of a “limitation of the hardware”. It seems the main issues focus on the amount of memory present in the XSS (10 GB; XSX & PS5: 16 GB) and the maximum output resolution (1440p, 120 fps; XSX & PS5: 8K 60 fps, 4K 120 fps).
In an interview with Wccftech, Exor Studios executive Paweł Lekki discussed development of The Riftbreaker survival game on the Xbox Series X and S. While the process for the former had apparently been quite straightforward, dealing with the cutdown console was more problematic. Lekki had this to say about working with the Xbox Series S:
The size of the memory that is available in the XSS is the actual determining point for the entire console generation as gameplay features have to be fitted to the lowest spec. From the point of view of a developer it would be much easier if there was a single XSX SKU.
The Xbox Series S also appeared to take some flak from 505 Games in regard to the upcoming Control Ultimate Edition title for the PS5 and Xbox Series X|S. The devs have posted the next-gen details about the modes (see image below for information), which show how the XSS is restricted to performance mode only, at 60 fps, no ray tracing, 900p render resolution, and 1080p output.
Obviously having less RAM and a slower GPU (4 TFLOPS; XSX: 12 TFLOPS; PS5: 10.28 TFLOPS) is always going to create a bottleneck situation for the Xbox Series S, but it seems Control’s devs wanted to make sure players knew it was not their fault. An older post purportedly included the slightly salty comment, “This is a limitation of the hardware, not the game”, but this has since been removed. However, at least some have praised the XSS for being easier to develop for than the wide spectrum of PC configurations out there.